Myconid playable race:

  • Ability score increases:
    Your Wisdom score increases by 2 and your strength increases by 1.

  • Age:
    A Myconid reaches maturity at the age of 6 and generally lives about 24 years.

  • Alignment:
    The majority of myconids have a strong sense of loyalty to their colony, making them typically lawful in nature.

  • Size:
    Myconids range from 4 to 6 feet tall and weigh from 70 to 120 pounds. Your size is Medium.

  • Speed:
    Your base walking speed is 25 feet.

  • Darkvision:
    You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of gray.

  • Poison touch:
    Your unarmed strikes deal an extra 1d4 poison damage.

  • Natural armour:
    When not wearing armour, your AC is 12 plus your dexterity plus any other modifiers. A shield can still add to your AC.

  • Languages:
    You can speak Common and Undercommon


Feel free to adapt these features to fit your campaigns! I will continue to post homebrew as often as possible (hopefully weekly) to try and help keep this community active! If you have any questions, don’t hesitate to ask!

  • devil_master@kbin.socialOP
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    1 year ago

    @toolate Some good ideas in there, but a few problems as well.

    • Firstly, normal myconids aren’t blind, so it would be a bit weird to make the player version break that trend.
    • Secondly, the complete inability to speak verbally is very harmful to non-spellcasting characters since they would be unable to access the telepathy that would be needed to communicate.
    • Finally, although fey ancestry makes sense in some campaign settings, the Myconid people are usually portrayed (as far as I am aware) as being from the Underdark, not the Feywild

    All that being said, most of this criticism really only applies to officially published materials, meaning that everything I just said goes out the window if you plan on using this in a custom or modified campaign setting.