cross-posted from: https://lemmy.world/post/1915905
OP posted their unpopular opinion that game devs shouldn’t be using their development time on making games accessible for people with disabilities.
But check out the top comments, which have turned into basically a handy checklist of all the simple accessibility features we can easily add to our games!
Thanks, OP 😄
Sorry in advance
The only screen effect that doesn’t make me feel sick is the ink in Mario Kart.
Interestingly, that effect has a lot in common with some anti-motion-sickness settings like reducing field of view (in a lot of first person VR games they will literally shutter off your peripheral vision). So that makes a lot of sense!