• AutoTL;DR@lemmings.worldB
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    10 months ago

    This is the best summary I could come up with:


    This includes a stark option, with black-and-white and detail-diminished backgrounds and characters’ flattened shapes filled in with either horizontal or vertical striped lines.

    But what started out as excitement in the fighting game and accessibility communities about expanded offerings has shifted into warnings about the potential for migraines, vertigo, or even seizures.

    Accessibility consultant Ian Hamilton reposted a number of people citing migraines, nausea, or seizure concerns while also decrying the general nature of colorblind “filters” as an engineering-based approach to a broader design challenge.

    He added in the thread that shipping a game that contained a potentially seizure-inducing mode could result in people inadvertently discovering their susceptibility, similar to an infamous 1997 episode of the Pokémon TV series.

    James Berg, accessibility project manager at Xbox Game Studios, went further into explaining why moving solid lines on a video might cause issues for people affected by strobing.

    “These color vision options are a rare part of the fighting game genre, but they are still being researched and we intend to expand on them in the future,” Harada wrote.


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