Some games from the past play a lot worse in hindsight than others. What recent, decently-liked video games do you expect to suffer this curse?

  • AlpineSteakHouse [any]@hexbear.net
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    10 months ago

    Just avoid the parts of the game that are fun and enjoyable because the design discourages it.

    Imagine if you create an awesome combat system and then most players had to avoid it because of resource management.

      • AlpineSteakHouse [any]@hexbear.net
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        10 months ago

        Imagine calling “preventing the player from fighting enemies for fun” a system.

        It’s like saying not being able to open doors is a mechanic.

          • AlpineSteakHouse [any]@hexbear.net
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            10 months ago

            Enjoying the fights comes at a real cost to your materials. You can either enjoy getting into random fights, or enjoy having good weapons.

            It pits resource management against fun and that’s a shit trade.