I keep reading over various internets communities, how being a GM is hard, how player are ungrateful spoiled kids, and how much GM struggles.
So which games have tools/mechanics to ease the GM job, and which are these.
For this discussion I would focus on the game itself, rather than on method used by groups.
Even though I feel like I know some answers, judging how active the community is at the moment, I try to open that thread and may-be a few others to keep the /c/ alive
The encounter building rules are what I was going to post. I’ve never been lead astray by them. A lv +2 enemy is hard at level 2 and 20, though the lv 20 party of course has more tools and resources to overcome it, and the monster has more wrenches to throw into the monkeyworks.
I wish I liked the modules more. They’re certainly well put together, but I just can’t run stuff out of a box; I feel an obligation to tell the story instead of playing the game, like it was a movie or something.
I suppose it depends on the module. I’ve been really enjoying AV, though I transplanted it into my homebrew setting and put my own spin on it.