AernaLingus [any]

  • 45 Posts
  • 1.85K Comments
Joined vor 4 Jahren
cake
Cake day: 6. Mai 2022

help-circle
  • Submission image description

    A YouTube thumbnail from a channel called “Study Juche” which shows a brunette VTuber with a bob cut, glasses, and a five-petaled burgundy flower hair ornament reading a book. The text on the thumbnail reads:


    On Expanding and Strengthening Party Ranks and Promoting the Role of Party Organisations

    Kim Il Sung

    Read by Namgung Mi-hi


    There is a circular logo in the center in the DPRK’s colors (red, white and blue) with a red star atop a book with the words “Study Juche” written on the upper half of the perimeter.

    Link to the channel introduction and the video in the image. The channel is a repository of English audiobooks of short Juche texts (at time of commenting, all by Kim Il-Sung) read by the channel operator.






  • Ooh, thanks for the tip—never heard of that book, but I’ll have to check it out! I always loved reading his Iwata Asks roundtable discussions with developers. The fact that he was still pitching in on programming efforts while he was President of HAL Laboratory is a testament to him never losing sight of his game developer roots. Polar opposite of someone like Reggie Fils-Aime—I guess we can thank for some good memes, but I watched a long-form interview with him recently and he comes off as a total business ghoul.

    In the meantime, I can recommend these two shmuplations interviews with Satoru Okada[1]:

    https://shmuplations.com/satoruokada/

    https://shmuplations.com/okada2022/

    I think I’d only ever heard of him in passing, but he’s quite the character! The first interview will give you a sense about his personality and background (and I think is a prime example of “If you want to create things, you should go out and experience life!”), while the second one is chock full of interesting anecdotes about his time at Nintendo.


    1. Bio blurb: “Although his name is not well-known here, Satoru Okada designed (or co-designed with Gunpei Yokoi) every Nintendo handheld from the Game & Watch to the Nintendo DSi XL” ↩︎



  • He’s exacting his revenge for not getting with that ethereal bisexual back in college.

    The reference

    Looking back, it’s embarrassing to recognize the degree to which my intellectual curiosity those first two years of college paralleled the interests of various women I was attempting to get to know: Marx and Marcuse so I had something to say to the long-legged socialist who lived in my dorm; Fanon and Gwendolyn Brooks for the smooth-skinned sociology major who never gave me a second look; Foucault and Woolf for the ethereal bisexual who wore mostly black. As a strategy for picking up girls, my pseudo-intellectualism proved mostly worthless; I found myself in a series of affectionate but chaste friendships.

    –Barack Obama, A Promised Land, Chapter 1



  • I love to see in-depth interviews like this! Some of it is lost on me because I haven’t played the original Paper Mario (I’ll get around to it Someday™), but it’s still interesting to learn about the long design process and the refining of the different mechanics. Also, I just learned about kamishibai a few weeks ago so I was like, “Ooh, I know what that is!!”

    Shumplations is such a wonderful resource—I was just reading this great Iwata interview from 1999 the other day, which I was turned onto by Part 1 of They Create Worlds Nintendo Wii two-parter (fascinating look at the business and inner politics of Nintendo, by the way!). The whole interview is full of great information, from the early history of HAL to Iwata’s personal philosophy, but this excerpt from his final remarks rings even truer today:

    I think it’s amazing that the biggest hit the game industry has ever had, Pokemon, was a Gameboy game. I think there’s so much to learn from that. Cutting-edge graphics and impressive CGI are tools, but they aren’t the only tools we have. Of course there are some players who really want to see the latest and greatest in graphics and technology, and there isn’t anything wrong with that. But I definitely think there are other avenues of approach. I don’t want every game developer to do the same thing; it will be a richer, more diverse, more enjoyable industry if we’re all moving along different vectors, don’t you think?