I certainly can’t explain most of those quirks, but at least I can tell you ‘g’ is for ‘grab’!
World’s biggest Monster Hunter fan
I certainly can’t explain most of those quirks, but at least I can tell you ‘g’ is for ‘grab’!
No problem, anything to help a fellow blender artist! While there’s a very good reason blender does images like that, it’s admittedly very unintuitive and could definitely use some updates to make it clearer.
Texture painting (and any images in general) are saved as separate files in blender by default! They’re not saved as part of your .blend file. You can press alt+s while your mouse is in the image viewer (or just click the image dropdown menu at the top of the image viewer, which should have an asterisk if your image is unsaved) to save the image.
Alternatively, you CAN pack the images into the blend file! Under the file menu in the top left, select external data > pack resources. Then, whenever you save your blend file it should ask if you want to save the image too. note: you DO need to have saved a separate copy of the image first for this to work, but you do NOT need to keep the separate copy after you’ve packed the file.
2TB NVME dedicated entirely to virtual memory
butthead >:)
This is easily the best trailer yet. Now that we have a second locale revealed they’re just hitting us with a torrent (pun intended) of new stuff! I love how the flagship looks, it reminds me of berukyurosu from frontier with the wing whips! And we certainly can’t forget the release date, which is waaaay sooner than I expected. I was banking on a summer release to be honest.
That’s actually way more reasonable than I was expecting! For how this game is looking, and given certain recent games from Capcom, I was sure the recommended here was gonna be the minimum. That’s pretty much my PC on the dot so I’m definitely happy.
Oxygen Not Included - after binging ONI videos all month I finally decided to give actually playing the game a go. Turns out watching lots of high level gameplay does not make you a good player! The struggle is tons of fun though.
Stationeers - A second super complicated game, I just had to hop in and play with all the new robotic arms they just added! Or rather, I would if I could make a functioning station in the first place… Time to go refactor the atmospherics again!
Satisfactory - The hat trick for brain melting games this week, with the release of 1.0 I’ve started up a brand new world and I can’t wait to mess around with all the new toys we’ve got! Unfortunately I’ve been hit with a nasty post-release bug but hopefully they’ll fix it right away and I can continue my factory adventures!
Astro Bot - A game to help unwind after the stress of the other three games, I genuinely cannot comprehend the amount of heart that went into this game! I seriously find myself grinning from ear to ear every time I boot it up, and I’m always looking forward to my next chance to play!
Started up a new world after not playing since like… update 5 I think? Already having a blast with it, though I’ve ran into a bug where coal miners won’t take coal from belts unless you have coal in your inventory and I think I’m gonna have to shelve it until that’s fixed unfortunately…
All the new QoL features are amazing though, and I’m crazy excited to see all the new late game content and what insane production lines I’m gonna havr to think up!
That’s totally fair, Monster Hunter is infamous for its utterly terrible onboarding process. If you ever decide that you want to really figure out Monster Hunter, there’s two options I always recommend.
The first is incredibly simple: get someone who knows the game to play with you. They can walk you through what does and doesn’t matter, and help you get used to the game with someone there to keep you engaged.
The second option, if you don’t have a MH friend or don’t want to play with other people, is a simple process you can follow which I’ve found tends to work for getting people through the early game confusion:
First, ignore the constant tutorial popups. They’ll be there in the hunter notes in your menu at any time, and most of them don’t matter until after you figured out how to literally play the game at all.
Second, find your weapon. Every weapon type in Monster Hunter plays very differently. The weapon that sounds the best to you might not be the weapon that feels the best to you. Once you unlock the training area (I think it happens before your first quest even) just go in there and pick a weapon from your box and start slapping shit. If you don’t like that weapon, pick a different one and rinse and repeat until you’ve found the one that speaks to you.
Finally, just start playing! I find things make way more sense when you actually experience them rather than just reading about them or watching someone else experience them. Just start playing and eventually all those complicated systems will click and you’ll wonder why you ever had a problem!
A common joke in the Monster Hunter community is that everyone loves monster hunter, they just haven’t played it long enough to realize it yet! I hope you give the series another chance someday because it’s really something special!
Regarding the movie, as a terrible movie fan I agree, it was a fantastic watch! As a Monster Hunter fan however, ohhhhhh boy was I screaming at my TV! WHY did they give gore magala a beard?!?!?
lets goooooo, my favourite franchise of all time! Techbically, my first monster hunter game was tri on thr wii, when I was a wee bab. I say technically because I was a tiny idiot and I did not know how to do quests so I just spent hours wandering around moga woods in free roam, just hanging out. I still had an absolute blast doing it though!
The game that really got me into the franchise though, and my favourite game, would be world! I just love the incredible attention to detail, and the clear love that went into designing everything! I have more hours in rise because that’s the game my friends all play, and it’s a phenomenal game no doubt, but I always find myself creeping back to World.
The next game, Wilds, is looking like it will far surpass World for me though, the 2025 wait is killing me! The gamescom previews really showed that they have been listening to thr community, and are making the monster hunter game we’ve all dreamed of.
That’s one of my favourite things about the monster hunter teams in fact, that they clearly know how to learn from their previous works! I would readily argue that every generation has been an overall massive improvement over the previous one. I say generation rather than game, because comparing Rise and World is rather unfair. They’re two different games made by different teams for different hardware with different goals in mind, and if you ask me they both achieved their goals spectacularly, no matter what some nerds will say about Rise… Grouping them both into 5th gen and looking at the series by generation, each one has so far been an improvement in nearly every aspect, and I think that’s an amazing track record. That is why I am willing to put my wholehearted trust in the monster hunter teams that they will absolutely deliver with Wilds and any games after that.
You’re right, there are, but my point was that private MMO servers are significantly harder to host and moderate than a private server in a match-based multiplayer game like say Team Fortress 2. An MMO that relies on private servers is almost certainly doomed to fail, so it must have some form of official server, which then will need some form of cheating prevention.
The issue is that that’s only a solution for a certain type of multiplayer game. MMOs and battle royales for example cannot feasibly implement community servers as their main form of multiplayer connection, because very few people have the capabilities to host such servers, much less moderate them at such high player counts. Heck, there’s even arguments to be made for the value of public matchmaking, despite how often it gets blasted in spaces such as this. Private servers are unfortunately not a one-size-fits-all solution.
I used to hate playstation controllers because they always felt really weird to hold. Even the PS4 controller was terrible for me. With the Dualsense PS5 controller though they just made it an xbox controller with playstation gimmicks and that was such a great move! It doesn’t look too ugly either, since it’s just the same basic shape as an xbox controller. It doesn’t have the nice weight that an xbox controller has and I definitely prefer the joystick layout on xbox, but the haptic triggers, the hd rumble, the trackpad, and the gyro sensor are all things I don’t think I can do without anymore!
I think it’s mostly nostalgia, and the fact that it was kind of the first iteration of the design all controllers use now. The 360 controller was good but it was really only the start. In my opinion each xbox controller has been a massive improvement over the last.
The series x controller is probably the most well refined controller I’ve used, and the only reason it’s not my pick for best controller is because I’m a sucker for all the fancy tricks of the dualsense.
The reaaon tech literacy has dropped so much is actually because we’ve gotten too good at UX. You don’t need to know nearly as much to do most things with computers now, so most people don’t bother learning about how to properly use a computer anymore. Setting up an email address or a router or a website has gotten significantly less complicated so the average person can do it without needing to learn any new skills. Hell, phones are so streamlined that most people probably don’t even realize their phone has a file browser.
It’s not specifically about roads per se, but I HIGHLY recommend Jacob Geller’s video “After a City is Buried”, which touches on how surprisingly common it is for us to just build new stuff directly on top of old stuff.
I know right? I only found out about it when it was mentioned in one of the recent update videos! It’s a godsend for asset exporting!