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Cake day: October 25th, 2023

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  • Pretty sure assassin roughly means person who you hire to kill people.

    The difference is effectively one of motive and contract.

    If I’m personally wronged by the victim and I personally plan to kill them myself, that’s first degree murder.

    If I don’t leave the house intending to kill someone, but end up in a fight or situation where I end up intending to cause harm to someone (even if it’s protecting myself), and end up killing someone, that’s generally second degree murder.

    Now if I’m wronged by someone, plan to have them killed, but don’t want to do it myself, so I set up a contract with a hit man and pay money to have a target killed. That’s assassination.



  • Canadian here. Chocolate company Laura Secord made a chocolate bar called the Royale. Or Mint Royale? Something like that. Basically a “solid” mint milk chocolate bar that would just melt in your mouth. Those things were fantastic.

    When I was 16 (now late 30s for reference) they sold off the chocolate bar to Nestlé Canada. Who immediately changed the recipe to use, I assume, cheaper chocolate. Maybe cheaper everything. It was never the same and after a year or two they just disappeared, never to be seen again.

    My first experience with enshittification I guess.


  • If the studio is already rather large and retains a number of employees then you’re either asking for them to divide into small teams and produce a bunch of projects in parallel (none of which will potentially sell well or be able to maintain the momentum the studio has with previous AAA title releases), or you’re essentially asking them to downsize into a smaller studio, laying off 80-90% of their workforce, to produce non-AAA titles again.

    Those smaller projects now have smaller marketing budgets (1/10th each). Smaller marketing budget generally means less sales, unless something goes viral (0.1% of the time or less, so really you need 1000 projects not just 10). Not to mention price point is going to be at $20 or maybe $30.

    Internally on each game you’ll need people to take up the roles of like art director, or whoever decides the look and feel of the art for the game. With AAA titles you used to have one of those (I assume), but now one person has to look after 10 projects, or other people have to step up (one for each project) to do that job. Should they get paid more? Now your smaller projects are costing more money.

    It’s sort of like saying 9 women can make a baby in 1 month. We know that’s impossible. AAA studios are not structured around creating 10 smaller projects.










  • Uhhhh.

    https://www.google.com/search?q=what+percentage+of+homes+are+over+%241+million

    Apparently per Redfin 8.5% of homes in the US are 7 figures or more. We’re not talking the 1% here.

    In California the median home price is almost $800,000.

    I’m in a HCOL area in Washington State and regularly see 3bdrm and sometimes 2bdrm condos for over 1 million.

    Not to mention sure your home is equity or net worth but most people only buy one and sell it anytime they move. Many of these people also planned on selling it / downsizing in retirement and converting it towards their retirement fund.

    Remember that “afford” doesn’t mean they have a million dollars. “afford” means they saved up a down-payment and then paid interest and mortgage payments (sometimes barely scraping by) for at least 30 years. Usually many more years if they moved from smaller house or a condo to a larger house when they decided to have a family (thereby starting a new mortgage for another 30 years). Or worst case, they haven’t paid it off and now are underwater on their mortgage.

    The banks are the ones making crazy money on all this.




  • You know what’s fascinating about that?

    I’m pretty sure that every CD had the entire game and all the art assets for every town / place you could enter on the world map. Every enemy. All the music.

    The only difference between each CD was the FMV cutscenes contained on them.

    At least that was the story / rumor at the time. For optimization they could have reduced the art assets and music to only areas you could enter at that point in the game, and only enemy models you would see, but supposedly that wasn’t the case.



  • While this is technically true, in practice I’ve found there’s always something the old PC is missing, tech wise.

    Socket change. Ram version change. New version of PCIe.

    Effectively you need to do mobo/cpu/ram all together.

    The only other components are GPU and storage, which I agree are generally transferable, but depending on age you may want to upgrade too.

    I guess PSU but that is thankfully something you almost never need to upgrade, unless your new GPU sucks down a lot more watts.

    Maybe if I had an AM5 board I would be in a better state, but currently on AM4 so my upgrade paths are limited (already on a 5000 series chip).


  • BlackAura@lemmy.worldtoGames@lemmy.worldSatisfactory 1.0
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    3 months ago

    You’re comparing a 2d custom engine. Which admittedly you wouldn’t expect to have multiple os support…but it’s built on allegro, which is open source c++.

    To a 3d game in Unreal Engine 5, which stresses even the best systems running dedicated gpus on windows. Do many macs offer dedicated gpus these days?