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Joined 11 months ago
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Cake day: July 10th, 2023

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  • I think it’s a complement. We’re not in the dark ages anymore where you had to be intimately familiar with each target platform and have different people who each know everything about their little part of the stack. Nowadays it’s feasible for one person to be productive in devops, database, backend, frontend, etc. because so many people have gone to great effort to get us there. I personally get a lot of enjoyment out of being able to stand up an app by myself without necessarily needing to work with six other teams. That way we can have an actual vision for an overall user experience rather than getting caught up in compatibilities and discussions of ever changing best practices.


  • Interesting, yeah. I inherited a Blazor project though and have nothing positive to say about it really. Some of it is probably implementation, but it’s a shining example of how much better it is to choose the right tool for the job, rather than reinventing the wheel. For a while I was joking about setting the whole project “ablazor” until we finally decided to go back to a React/C# ASP.NET stack. If you’re thinking of using Blazor still, though, I think two fun things to look into are “linting issues with Blazor” and “Blazor slow”. I’ve heard people praise it, but they tend to be those who consider themselves backend devs that occasionally get stuck making frontends.















  • CratermakertoGaming@lemmy.worldNever understood this
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    4 months ago

    I was gonna say it couldn’t be Hunt Showdown, but it actually fits pretty well, minus the friendly NPC. Start game, collect clues, fight the boss, wait for the banish and try to defend, then take the boss token to the extract, all while trying not to die from enemy players. Of course the enemy players make it exciting, and I guess that’s why I’m not that into single player games.

    How else can you create a good player experience while not alienating casual players though?