CriticalOtaku [he/him]

  • 25 Posts
  • 324 Comments
Joined 4 years ago
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Cake day: July 28th, 2020

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  • I think the game is balanced around them, yeah. I don’t think they’re easy mode.

    My problem with them isn’t a “git gud scrub” thing, I just hate ai companions making the bosses behavior erratic. It’s why I usually prefer to play Monster Hunter solo instead of multiplayer, the boss randomly switching target makes watching for tells and openings harder than 1v1.

    Although this means that I’m slamming my head into the brick wall that are these dlc bosses lol





  • Dungeon Meshi is good because it’s Dune for DnD nerds.

    You go in expecting a light-hearted fantasy cooking show and then it slams you with a masterclasss in worldbuilding, and soon you’re knee deep in ecology, politics and culture; and thinking about how all these things intersect and affect each other. It’s catnip for communists.

    I like it better than Frieren just because it’s a more coherent/focused story- Frieren can get a bit monster-of-the-week/shonen tournament arc at times, which I guess some people would consider a strength in its variety but that’s kinda not for me. (Also I have some qualms with the way the demons are portrayed in Frieren).







  • I’ve kinda kept clear of Oyasumi Punpun because I, uh, think that the subject matter might be a bit too intense for me, but I’ve always heard good things about Inio Asano’s work, and I’ve been really curious about DeDeDeDe for being his most political, with all the really pointed commentary on Japan/US relations that’s kinda baked into the text as an alien invasion story

    The girls fantasizing about Collapse is straight out of Hexbear’s general megathread lmao




  • It’s not overt racism that’s the problem (in fact, I would say Gibson as a author is someone who is very careful to avoid racist caricature in his work, unlike say Neal Stephenson); rather, the orientalism comes from who is being written about, and who is left out. Like, this blog post puts it really succinctly:

    But in a setting that draws so heavily on East Asian culture, why are all the characters white?

    Here’s a polygon article that’ll do the topic more justice than I ever could, but to summarize the crux of the problem: that picture of “The Future” that’s “Cool Japan”… that was never real in the first place. That’s the tourist brochure version- reality is that the other side of the world’s covered in The Sprawl too.

    And it’s hard to really blame Gibson- as far as he was concerned he’s just writing some silly sci-fi story, he didn’t ask to define an entire sub-genre- but the fact of the matter is that without really doing the necessary research to accurately portray things from the perspectives of those he’s accidentally othering with his aesthetics, he just left the doors open for a kinda “Yellow Peril 2.0” to remain embedded within.



  • Edit: I just realized another point to that last bit, that when Cyberpunk as a genre was forming all the mixing in of Japanese aesthetics and language was meant to be alienating and reflected/played off American fears of Japanese tech industry surpassing American industry, whereas now it’s like just more comfy/pretty aesthetics for generations that have grown up consuming anime.

    I mean, a lot of the visual identity of modern cyberpunk has been heavily influenced by anime (Akira, GiTS).

    It’s sorta come full circle as a visual shorthand for the kind of cultural flattening effect neoliberalism has, although I’d wish they’d kinda move past some of the orientalist connotations into something more interesting.



  • BBI did Deserts of Kharak and that game wasn’t bad at all.

    HW3 is ok. Presentation-wise, it’s great. Visually it’s amazing, audio is amazing. Story-wise, the campaign is a bit better than 2 but not as good as HW1, Cataclysm or DoK. It feels really rushed and you don’t really get a chance to get to know the new characters well, and imo the campaign is waaaay too short. Also, the cgi cutscenes are pretty bad compared to the storyboard animatics of the previous games. Gameplay-wise, it’s… ok? Balance feels off (some units like Assault frigates feel overtuned), strike craft are too fragile, the production queue is a bit too generous in letting you queue up multiple unit types and maybe most egregiously unit-pathing is prone to bugging out and doing weird stuff, but it’s fine most of the time. If you like how combat feels in HW1, 3 actually returns to that and mostly feels similar (minus the fragile fighters) so personally I appreciate that at least.

    Imo give it a few months for QoL and balance patches and mods (mod support is built in) and this game will be a sleeper hit. Hard to recommend it right now unless you’re a diehard homeworld fanatic though.






  • stock villain stuff

    I’m not gonna claim that TTGL addresses it’s criticisms of structures on the level of Utena, but the way it focuses on the psychology of rebellion/oppression always stuck with me- with how it tied finding a reason to live with resisting oppression and wanting to live with dignity, in a way beyond most other shows.

    ”nuh-uh!”

    Right, but I’ve been trying to point out that the underlying read of the metaphor for “ hot blooded shonen spirit” seems to be different between the two shows: for Getter by your description it seems to be “life’s insatiable ability to propagate and consume”, and for TTGL I’ve been trying to make the case that it’s “life’s struggle to live in a harsh universe with dignity”, and that those two things aren’t the same, because one is much simpler than the other.

    Like, to me the main concern that TTGL has is “Do you have the willpower to live and to resist oppression? Yes or no? Everything else is a matter of scale” which, I think is more a philosophical question than a material one. It’s a “in order to build a better world, one must first be able to imagine it” kinda deal.

    Obviously reckoning with humanity’s desire for consumption would require more nuance and depth to the work, but I suspect that if TTGL is a response to Getter the same way it is to Evangelion it would be something like: “You’re overcomplicating things. This is a matter of psychology. Do you have the willpower to rise to the challenge? That’s the first step to overcoming it.”

    disagreement

    Yeah, I was kinda worried you’d just check out haha, so I’m glad you were having fun too. I do think we’ve kinda exhausted where the conversation can go until I read Getter tho, so I’ll get right on that after Yokohama Kidou Kaishi


  • Ahhhhhhhhhh I had a whole reply typed out but Hexbear ate it. deeper-sadness

    Ok 5 min summary:

    TTGL does go into the way actual structures work, it’s talking about the psychology of rebellion and existentialism. The way the show discusses despair and terror as tools of oppression is a lot like how Fanon describes them in Wretched of the Earth.

    that’s still just them solving the problems the exact same way without any changes.

    Resistance to oppression is resistance to oppression, all that changed was scale. Rossiu’s entire arc is to point out that survival isn’t the same as fighting back.

    the anti-spiral say the universe will be destroyed. if the show wants to say “actually they were lying” then ok, but it doesn’t

    Lordgenome points out in the same scene that the Anti-Spiral is only saying that to paralyze Simon with despair, and Simon’s response that he can’t let a possible future prevent him from acting to correct an injustice in the present is imo the correct one. We only have the Anti-Spirals word that the problem is intractable, so I’m going to bet on the guy who went from a miner to saving the Earth by making the impossible possible. That’s also why I’m satisfied with the ending, because anything after would be kinda redundant.

    human spirit is not inherently good, if it was people wouldn’t do bad things.

    This is on me, when I said human spirit I should have specified revolutionary spirit or the will of the oppressed to overthrow their oppressor. Sorry for moving the goalpost, I swear it wasn’t intentional

    and again, i want to repeat that i am not saying gurren lagann is a bad show or that you are wrong to take away the things you take away from it, just that i was thinking about it after seeing a story deal with the same ideas and the exact same plot and i feel like gurren lagann deals with those themes in a way that is profoundly unsatisfying

    Don’t worry about it I’m only discussing this with you because I find it fun


  • but it fundamentally does not have any interest in how anything works, you know?

    I strongly disagree with this: it is deeply concerned with how human beings view the world and think about the future. TTGL is making the case for Revolutionary Optimism.

    i think the thing that breaks the whole story apart is the bit where simon fights that anti-spiral mech and blows up the entire city?

    So like, I went back and rewatched these episodes: 1) First of all, they’re attacked. It’s not Simon’s hot bloodedness that’s the problem here because how the heck would he have known that the Anti-Spiral mecha are walking warcrimes made out of cluster bombs and 2) They develop countermeasures in the next fight! When Simon kills the next one he orders the Grapearl squadron to shoot down the cluster bombs. And the fight after that, they come up with a shield weapon to neutralize and contain the explosions. It isn’t a mindless hotblooded spirit that drives them, they learn from past mistakes!

    but if you bring in people saying “hot blooded willpower will not solve this problem, in fact hot blooded willpower is CAUSING the problem” and the heroes just go “no! we will use hot blooded willpower to fix everything forever and forever grow and get stronger! and it simply will not be a problem for us, don’t worry about it!” that is supremely unsatisfying to me. engage with the problems you set up!

    The show does! They have to struggle and adapt! They don’t overcome all the obstacles without problem. Characters die just to get them that far!

    Like, Anti-Spiral Nia says this in episode 18:

    Having passed one million, human numbers and civilization will advance explosively. They will become a power that will be a threat to our own. And so, we will destroy you before that can happen.

    The issue isn’t that stubborn hot-blooded willpower will break shit, it’s that there’s a genocidal hegemony hell bent on maintaining power that will break shit and we’re going to need all the hot-blooded determination we can get to overcome it. The people saying that hot blooded willpower is causing problems (in the show) are full of shit and just using that as justification to keep everyone else down, because they don’t know for sure that it will cause problems. They’re just afraid of the future, so afraid that they literally froze themselves in time.

    Like, again, the crux of the matter comes down to “Do you believe that the human spirit is a force for good?” and imo TTGL gives that question all the weight it deserves, with an unequivocal and enthusiastic “YES!”.

    In the epilogue, Rossiu organizes the Galactic Spiral Peace Conference, presumably to preemptively organize and plan for a peaceful solution to the Spiral Nemesis.

    on your other disconnect

    Yeah, that’s the other metaphor for the drill. While the show did help me navigate towards a less toxic masculinity, obviously that’s not going to apply to everyone and y’know what? That’s ok. Trans rights are human rights.