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Joined 3 years ago
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Cake day: July 6th, 2023

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  • It might be just subjective, but I have played D3 (which D4 is more akin to) and D2, and I got bored rather early. D2 had some great mechanics, but in certain aspects it’s also stupidly rough around the edges when it comes to game design.

    Most unique items give counterintuitive and sometimes straight high-on-pot bonuses. It screams that they were designed in the early stages of the game when developers honestly thought a sorceress can just run around and bonk enemies in the head with a staff (which is fair at rather low levels, but by the time you find these uniques… it’s like hopping off of a motorboat onto a floating wooden chair and paddling with a fork).

    Before D2R, a bunch of builds were meh at best, weak more often. While classes don’t necessarily have to be all viable by focusing on one specific branch, but it’s kind of disappointing when you realise you can’t just make a curse necromancer.

    There are also a bunch of skills that are one point wonders. Again, it’s not a requirement for all skills to scale well with points, but it just feels poorly designed for me when there are so many skills that are not worth spending on them. Critical hit? Why not, add 6-7 points into it (might not be the right skill/number, just an example). But you know what? We also allow you to add another 13-14 points with a negligible difference, because why not. All skills can get 20 points, so no exceptions.

    The synergies in LOD were a nice addition and a creative fix for some builds, but some synergies still didn’t make sense. D2R also made some improvements, but if you want to build a Spearzon, you’ll still find yourself paddling with the aforementioned fork here and there.

    I have never played D4, but I would still choose D2 over D3. But I feel like the player base is mostly the ones who played it back when it came out, and felt nostalgic about it. As players who grew up with better polished games, I think the younger generation would go with something that feels less like economy class.



  • While some others might think otherwise (and who am I to condemn someone I don’t even know personally), as another determined Magyar (ehh, I mean the guy) voter, I sense an overwhelmingly strong smell of narcissism, demagogy and vulnerability in him. After all, he used to be a faithful Fidesz party member up until he lost access to the honeypot.

    At the moment, he is still our only hope and beacon of light before the elections in April, because the rest of the candidates are either complete underdogs or (even more) awful politicians, and after almost 16 years, he is the first one who has an actual chance to break Fidesz’s spell. We need to vote him, it’s a no-brainer.

    But, unfortunately, he is rather far from being the impeccable Bicycle Repair Man some would like to see him as.











  • Yeah, I get the bit about the difficulties of spotting the real aggressor. I just hope that it will get a bit more nuanced over time, because I would rather have something between the completely peaceful kiddie pool and the full on blood bath.

    By the way, I applied the tip about becoming a moving target at Stella, and now my lobbies seem to be rather chill again - I’m really thankful for the recommendation above.

    I’m also aware of the equipment breaking, but assuming I want to do the feat about damaging players, I don’t have too many, even less harmful options. In fact, I have done the bit about asking players to take some damage, but that’s at least as slow as shooting two people once in the last few seconds. Also, if your shield breaks from one shot, then chances are it would have been expensive to fix it without, regardless.

    And yes, I also spend most of my creds on hatch keys and instruments, but I like to hover it around 650-700, so that I can buy most of the stuff that comes with the next pack or whatever, and by the time I max it out, I usually end up using a key or losing an instrument, so at least it’s another thing that keeps me playing.

    About opportunitists: gah, that must have been annoying! There was one, ONE case where I wasn’t sure about how to use the defib, thought that I had it in my inventory, so it must be active, and accidentally pressed left click (or use? - EDIT: Use.) on a downed player. Well, it didn’t res them : ).




  • Wow, I didn’t know about this! Thanks, it was super informative. In this case I think I know what’s been going on: I’ve been trying to churn out as many creds(?) as much as I could recently, and one of them is almost only to deal damage to players with X type of weapon. Now, being an otherwise rather pacifist player, I ended up ONLY shooting at players in the last few seconds of the extraction (after the terminal typing thing finished), when they would 100% get home no matter what, therefore doing the least harm.

    Turns out, I’ll have to ignore 1 cred out of 3 all the time, and I might regain my sanity. Too bad the game isn’t programmed to check to see the aggressor, because this means I can’t even defend myself (which I would when the situation allows, which isn’t always). Therefore I either die running away (failing the mission), or try to fight back and end up getting zerg rushed every match (failing the mission).