Don’t Think, Just Jam

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Joined 10 months ago
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Cake day: November 25th, 2023

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  • I caught up with both Nan Hao & Shang Feng and The Saga of Tanya the Evil.

    There’s not much to write about the former, it’s fun and I’m waiting for more. As for the latter, I have some more thoughts about the series. I like Tanya over all - it’s not perfect but the issues I have aren’t serious enough to affect my enjoyment in any significant way. They still exist though.

    Writing wise it’s pretty good. The fact story is happening in a discount version of the real world started to bother me a bit but more in a “this feels a bit lazy” kind of way (even if it makes sense). The more serious problem is the amount of plot armor encasing the main cast - there were multiple instance of important characters surviving attacks that pretty much pulverize anyone else. Things like that are fine in small doses but there’s a too much of it here.

    I also really like the historical chapters - parts set 40 years after the war, shown from a perspective of journalists trying to figure out the less known parts of the war, specifically things related to our main character and her exploits. Seeing them stumble over military secrets, people unwilling to talk in detail and dealing with the fog of history is super interesting.

    Art is great! There are some fantastic spreads of chaos and destruction and a great back and forth between the normal art and “animal cartoon” segments. This makes it all the more jarring whenever backgrounds (or even whole panels) consist of photos with some filters thrown on top of them - these parts throw any art cohesion out of the window and just look bad compared to everything else. I understand why, I’m just not a fan of how they’re used.

    All in all, despite some minor issues I look forward to the rest of the story. It’s a fun if uneven ride and I think I prefer the anime version a little more (Aoi Yuki helps a lot in that regard).

    Sorry for the wall of text, I needed to dump this stuff out of my head to function properly.


























  • I think an important step would be to not be afraid of creating characters with actual… well, character. It was somewhat mentioned in the video but it seems like devs are unwilling to make NPCs with their own likes and dislikes, ones that might disagree with players instead of being all over them no matter what. This might be a slight exaggeration but boy do I wish we had more “real” feeling NPCs in games. I’m sure I’m not the only one who couldn’t care less about being the most important being in the universe and would rather be treated as an equal part of the world.

    From a mechanical standpoint, relationship system in Scarlet Hollow feels like a good step into making interactions more natural (here is a detailed look by one of the devs) but I realize it’s a lot of work for something a good chunk of players won’t care about. I understand why this isn’t something many (especially bigger) devs would be interested in using but it’s still a disappointment.

    Maybe AI will be able to help somewhat with this problem in the future but I’m not going to hold my breath on that.




  • I also learned about Yotsuba to when looking for something to practice with (still haven’t touched the Japanese version ironically enough) but yeah, it’s a great series even as a normal read. Quickly ended up among my favorites.

    Nan Hao & Shang Feng feels like looking at my friends from school at times. I don’t think their adventures were that crazy but many chapters made me go “yeah, that looks familiar”. Is there anything similar from the female perspective? I’d be curious to see how that compares to real life experiences.