Don’t Think, Just Jam

I started a screenshot album for my virtual adventures. Check it out if you’d like.

  • 539 Posts
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Joined 1 year ago
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Cake day: November 25th, 2023

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  • I’m still disappointed CIG came up with a perfect reason to add medical missions for NPCs (event about respawn system failing) and used it to add a mining pew-pew mission. Not saying the latter is bad but really feels like a wasted potential. Maybe some day.
    I do hope these new missions will be fun for the space combat fans though.

    I wonder how different the UEE training will be to the old flight tutorial. Leaks seem to suggest they’ll include a character from back then so it would be cute if they added some references to the old version in dialogues or something.






  • Game list:

    Full version

    I had a rough week so not much playtime for me this time. I played some more Colin McRae Rally 04 and went back to my dusty playthrough of Spyro the Dragon.
    I started Spyro last year, I think, played a few worlds then stopped for months for various reasons. I enjoy the game quite a bit but I don’t think it’ll join the list of my favourite titles from that generation. Maybe the sequel will fare better (whenever I get to playing it that is).

    Next, I played the original VA-11 HALL-A prototype from 2014. Despite some minor differences it feels pretty on point with the final game. I was also surprised that some of the backstory mentioned in the full release was actually about this version - it’s a neat detail.

    Lastly, I decided to grab Amagami - a pretty famous dating sim for PS2. I’m honestly really mixed on this one. The game itself is great (art, characters etc) and I like it quite a bit. The event board (the main way of interacting with the game) can be pretty overwhelming early on but it’s not a huge deal. What is a big issue for me however has to do with game displaying changes of character relationships after every day as well as whenever events expire. I’m not sure why but both of these stress me out, even though neither is a failure state.
    I would much prefer game not bring attention to these aspects and just update them in the background without forcing you to pay attention to them.

    I managed to almost finish one of the routes but the stress is actually making me less and less willing to continue. It’s a shame because I DO like the characters and writing, I’m just not sure I can keep up with the rest of it.

    One thing I can say is that I never really had this problem with similar mechanics in anything I’ve played until now. It’s a new experience, I’ll give it that.


    I promise I won’t be spamming this every week but I’d like to once again link my Pixelfed account - it’s fully focused on game screenshots and might be of interest to someone. This week I posted some shots from Cyberpunk 2077.



  • I hope this doesn’t come off as whining but man did this event showed up at the worst possible time for this community.
    The amount of news from CIG is extremely limited so unless one plays a lot and has something fun/annoying happen to them (which I’m unfortunately unable to do at the moment) there’s just not much to talk about.

    I’ll just go search for some potential drama or hidden changes to report on when I have a moment, there might be something brewing on Spectrum at least.





  • It’s here! I love the manga so seeing it animated is great.

    It looks like they’re going with scattered approach (episode ended in the same place as volume 1) so I’m a bit worried about what this means for the adaptation as a whole. I hope they’ll go back to skipped chapters and just used episode one as a hook.

    Other than that it’s a pretty promising start. Can’t wait for more.

    Oh, all the food in this episode made me hungry and there’s no Chinese cuisine nearby. Curse you anime food!



  • I’ve been working on the patch list and remembered a photosensitivity mod for VA-11 HALL-A I’ve seen a few years back. While looking for it I stumbled upon the original VA-11 HALL-A prototype from 2014 and decided to check it out.

    It’s pretty neat. While art style and gameplay differ slightly from the final game, writing itself is pretty close to what we got there. I was actually surprised some of the off-hand mentions in the release version were about this story.
    The three characters we get to meet are also pretty close to their final designs - both in looks and in dialogues.

    It’s a short but fun look into one of my favourites, I love stuff like this.

    Edit: I also started playing Invidia, an upcoming indie VN about a criminal psychologist. There’s only a demo (I’m still in the middle of reading) but it seems interesting enough so far - story is about a juvenile psycho with various violent crimes to his name (check out the warning about themes on the game page if you’re worried about triggers) and MC is not a stereotypical warrior of justice but has her own less than stellar aspects. I’ll write a follow up after I’m done with the demo and try all the choices - it feels like they might be important in the future.

    One small issue that’s apparent pretty much right away is localisation - game was not written in English and there are some small errors with wording in few places. Nothing game breaking but it’s definitely noticeable.

    Edit 2: I was actually way closer to the end than expected so I didn’t get much more out of it. I’ll keep an eye on this title, it might end up pretty interesting after all.




  • I think the main thing they could probably go with is Squadron 42, at least if they want to reassure the 2026 release window. That wouldn’t be enough for a whole show but wording in the post suggest it’ll be a smaller affair anyway.

    One thing I’d like to see on the other hand would be their plans towards medical gameplay. It’s pretty much dead between the changes to the respawn system, recently released T0 of item recovery and removal of medical beacons. I have zero hope it’ll happen but boy I wish they threw a bone to us ambulance donkeys.





  • I mostly play according to the intended game design. The only exceptions that come to mind at the moment are:

    • Open world games (GTA, Fallouts, Elder Scroll series etc) - I tend to act like a normal, civilian part of the world. I eat and drink, travel like a person rather than player (i.e. safely, without quick travel), avoid violence and do peaceful tasks when possible. I also go on trips and take screenshots of the scenery.
      Finally, if there’s an equipment system I limit myself to “reasonable” amount of baggage (both in terms of weight and volume).
    • Mirror’s Edge and Portal - the only games I learned to the point of speedrunning. I’m nowhere near the level of being able to compete with professionals (nor am I interested in that) but I can get through both pretty quickly and without issues.