Targeting a proprietary platform first
I hope they do better next time
if they want to support XR development, in your opinion how can they do better now?
is there a non-proprietary consumer standalone headset? If the answer to this is “no”, are you suggesting that Godot shouldn’t enter this space at all?
Actually the change is quite awesome: https://github.com/godotengine/godot/pull/96624/files. The implementation revolves around Android, not very specific to Meta ecosystem. Thus, it can be easily extended to the next XR device running Android.
https://github.com/Julow/Unexpected-Keyboard
Unexpected Keyboard’s default layout has a Ctrl Key always available.
you can also add in additional shortcuts such as: