• 2 Posts
  • 253 Comments
Joined 1 year ago
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Cake day: July 14th, 2023

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  • It’s really hard to find any sympathy for people whose entire business model is to leach money from young impressionable men. It’s almost like their asking “Please stop extorting us, so we can continue extorting our own clientele in peace.” And don’t tell me that all those men are giving up their money voluntarily. It’s like saying the gambling addicts put their money in the slot machine volutarily, therefore it’s not a problem. No self-respecting individual in their right mind would or should enter his card information and buy naughty pictures of some rando, while there’s a backlog of billions of them online for free. Rub one out and get in with your day.
    They can themselves “sex workers” while there is literally zero sex in their work. Imagine thinking that posting pictures of “yourself wearing short skirts” ads any value to society. Actual sex workers at least provide physical and social comfort, even if it’s just an act, it’s still a professional form of commitment.
    Do those women ever stop and think why there is no one stepping in for them and preventing this scam from happening? Almost like what they do has zero value to people with the actual power to do so.
    Maybe take a long hard look at yourself and see your accounts being suddely deleted as an opportunity to freshen up that resume of yours and get a real job with taxable income.

    Also the fact that this is happening to the 0.0X% of highest earners, is ironic. Usually, it’s the lower end that gets scammed the most.










  • I always loved the progression from gathering by hand, to having a farm to grow things and having Felynes to send and gather stuff for you. I was a little bit disappointed that newer titles ditched the farm from Freedom Unite, it had a certain charm that other titles couldn’t match.

    I agree the Ancient Forest was a maze. I think the Egg delivery quest always served a very good purpose to teach players a map. You had to try and find a good and efficient route, so naturally you would learn the paths from the starting area all the way to the top.

    It just boggles me that these apex predetors all simply chill around the area just to be killed. It should be emphasized that these monsters are usually in areas unaccessible by Hunters. And the area that we play in is their common hunting grounds. And that’s why those beasts of which some are literal gods are so easy to kill, because they are outside of their natural habitat.

    It doesn’t make any sense why Nergigante is such a big threat in World, but then you just kill 10 of them casually. And there’s also a tempered version, which somehow wasn’t the main threat of the story even though it would wipe the floor with normal Nergigante.

    I always hated that High Rank is outside the main story line. The most difficult monster off the game should mark the end of the main story, not some random High Rank quest.


  • You’ve picked up on how much easier it is now to get to monsters, and finding monsters on the map. We received feedback that they were kind of difficult to get to sometimes, especially in maps that are very vertical where you have lots of different geographical elements. And, with the introduction of the Seikret, it’s easier for players to figure out where to go, and where to find monsters on the field.

    That is probably my biggest critique of recent titles. It always feels like bigger monsters aren’t part of the environment, they are just there to be killed by the Hunter. If getting to the boss is so easy, what’s even the point of having a open world? Why isn’t every fight in an arena?
    What also break immersion is the fact that you have to farm a monster like 15 times. By the 5th time your fight, items and approach is so optimized that it is barely a challange, you are just running through the motions. I always wanted fights to be more opportunistic. Instead if selecting a quest with you monster you’d have to wait for it to appear randomly (or even with some provocation). Sometimes you’d have to break of a fight if a higher priority monster shows up or you’re under prepared. Being able to teleport to your item box without penalty takes away all stakes off the fight. You can never run out of ammo, potions, traps etc… Fights should be longer and harder but way more rewarding. You should be able to select which parts you want to carve.
    Also the are often times odd outlier quest which have you facing a monster outside its usual environment. But the monsters never change their behavior. Diablos should not be able to burry itself in solid rock, Rathalos should not be able to freely fly in a dense forest with trees, etc.

    I’m afraid that this will be another step away for players who actually enjoy the hunting part instead of the mindless killing part.