

No doubt about it. Still feels bad to step on those landmines. :P
The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.


No doubt about it. Still feels bad to step on those landmines. :P


Admittedly, I haven’t played MM further than the first few minutes, I like old adventure games (esp. LucasArts ones), but just haven’t bothered with this one.
I suspect the garage puzzle probably has some hint, like “it’s too heavy/I’m not strong enough” when attempting to open it, so the player atleast can figure out that strength training is a thing. Still a bit of a stretch, as it’s cartoon logic to actually become stronger after one workout - but… it is a cartoony comedy game.
The envelope thing sounds like one of those “needs a crystal ball” -things that many of the games of the era unfortunately had. I don’t think people even at the time appreciated the “dead man walking” -design. Must be fun for the softlock to become apparent hours or days later. It’s just a dick move design-wise.


Dungeon defenders 1 and 2, Orcs Must Die (however many of them are released by now).
They exist, but admittedly lot less common than 2d topdown ones


ooh, this has been on my wishlist for several eternities now, “Soon™” intensifies!



could have something to do with the odd, and massive, influx of new win10 users?


That sounds great!
The only thing really deterring me from retro-adventures is the “dead-man-walking” issues some of them have.


I take that this only looks like the old retro-text-parser-games, but isn’t as cruel as they were?
doesn’t either of the loopback devices provide desktop audio?
this must be the flex-box that’s all the rage


It the map has locations named and there’s a compass, I’ll manage. The quest pointer in later bethesda games is “a bit” too much handholding, imo. But that said I’ve seen some mw memes about some cube and how hard it is to find… No idea what that’s about but probably going to find out :P


so, I take there’s no in-game map then? oof, but I can deal with map on second monitor.
attacks not connecting might bug me a bit, but I suspect there’s some mod for that if it ends up breaking my brain.
Thanks, these were good to know stuff!


ah, in that case I’m gonna venture forth without it. Expansions are cool, but I kinda want to get my feet wet with the base game first. QoL mods which make the experience have “less friction” I’m entirely fine with


oh for sure (near vanilla) experience for first time. Gameplay changing mods etc are for playthroughs after the first one.
I take the Tamrield Rebuilt mods are mostly quality-of-life -stuff?


I’ve been meaning to check out Morrowind, most people have been frothing about it since forever and… tbh, only Elder Scrolls game I have really played has been Skyrim, only dabbled with Oblivion and Morrowind.
And… oh, OpenMW is in my linux distro’s repository too, that’s one barrier removed already! I take MW is quite a bit more approachable than Daggerfall, but probably quite a bit less than eg. Skyrim?


I’ve been waiting for this demo, right off the bat I have 2 technical points to raise:
it does the “same thing” but it’s the low-iq unga-bunga-caveman option which requires less configuration. Meaning you don’t get a boot menu to choose the os on boot.
if you want to be extra careful, just remove the ssd of the first os when installing the other on it’s ssd & insert back when done. then just in bios/uefi switch which storage device to boot from.
FWIW, I dualbooted for years fine with win10 and Arch - the trick is to keep them separated. let windows have it’s own ssd and linux it’s own, that way the darn windows don’t nuke other boot entries willynilly when notepad gets an update.
This approach needs 2 storage devices tho, and you switch which to boot from bios/uefi.
But on the upside, this makes no changes to either linux or windows, as both are on separate storage devices. Both have their own boot partitions. When you want to get rid of either, you can just remove partitions from the unwanted os’ ssd and make new ones.


so… FBC: Firebreak 2: MTX Boogaloo: Revenge
I guess I need to put it into game argument? That did not work :/…
put it as environment variable in game’s settings in heroic. https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/wiki/Environment-Variables
this of course only works if you’re using proton AND wayland (EDIT: regular valve’s proton doesn’t have this, btw. only some souped up forks, like proton-ge)
doing everything in one playthrough is not the same as softlocking the game. Exclude one path, sure. Softlock? Bullshit.