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Joined 1 year ago
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Cake day: December 22nd, 2023

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  • I know you said allegedly, but the article explicitly says that a policy like that doesn’t exist, and the only thing that would happen (if the game is cheaper somewhere else) is that the game wouldn’t be advertised during a sale.

    When pushed on official policy in his deposition, DJ Powers claims that the ‘if else’ is normally this: “If we get to a situation where a partner is telling us that the price needs to be lower on other platforms than it is on Steam, then we will typically choose not to run curated marketing during times where that game is being discounted.”

    He also notes that suggesting a game can’t be on the store at all - if not at parity - is “not our typical process”. Which is semi-believable, because a) it’s not in the contract and b) nobody at Valve has time to check and enforce that. But has it happened before, multiple times? Sure. And Wolfire’s lawyers will use that in the case.


  • The ~2010’s, official game review scandal which all big videogame influencers like IGN, G4tv, Gamespot etc… (this was before instagram and tiktok) got bribed by corporations

    Got any sources for that? Unless you think advertisement are bribes, this didn’t happen.

    Jeff was fired because he didn’t want to change his low score for a Kane & Lynch game, after Gamespot was pressured by the publisher, who was running some huge ads on Gamespot. He also said that usually this doesn’t happen, because the review side and marketing on these big sites are completely separate, and the reviewers don’t hear of these complaints. In his case however, Gamespot had new execs, who got cold feet, and caved. They left shortly after.

    I have never heard of anything else like this happening, except from angry fanboys, that think reviewers are on the take, when Zelda gets an 8.8.




  • I have an LG 38GN950-B, 1600p Ultrawide, IPS, 144Hz, and really like it.

    For productivity, I think Ultrawide is great. WFH on this is really nice.

    For gaming, it’s kinda hit-and-miss. Many games just don’t support UW, so you’re stuck with black bars or have to mess around with mods, fixes or tools. While not a dealbreaker, when I upgrade in a couple of years, I’ll probably just go back to 16:9, because of that.

    IPS glow is there, but not really noticeable. I’m usually in a well-lit room, so that cancels out any glow I could notice out anyway, so it doesn’t really matter.


  • Germany is weird with the Wolfenstein games

    Not anymore. You can buy the non-german Wolfenstein games for a while now (since 2019).

    I think I remember that around the release of This War of Mine and Wolfenstein 2, there were some more discussions about just flat out banning Nazi symbols in video games, and treating them as art.

    Porn and Hentai games are still pretty much all blocked on Steam, and some gory stuff, which I don’t get. You can’t buy Dying Light (but you can buy the DLC) on Steam or GOG, but Doom, where you’re ripping apart demons, is ok.






  • The game might make it seem like you constantly need to use specific weapons, for certain things, but you really don’t (except the very beginning). The weakpoints feel like a big deal at first, but they become increasingly a non-issue as you play the game and get more powers.

    Also, half your weapons can do this stuff, if you prefer certain weapons or mods. Sticky Shotgun grenades, Precision Bolt machine gun, Plasma Rifle and Heat Blast, Rocket Launcher, Ballista, Blood Punch, can all destroy Mancubus, Arachnotron or Revenant cannons. Exceptions maybe the Shields, that “need” the Plasma Rifle. Feeding sticky grenades to Cacodemons is also always fun.

    I played the later levels and even the Master Levels recently with mostly the Super Shotgun and Ballista, just using the same strategy over and over. SSG to grapple in, quick switch to Ballista, jump back. If you have grenades or the punch, use them in-between.





  • I finished DOOM (2016) and DOOM Eternal. Eternal is definitely the better of the two for me, maybe even my favorite in the whole series.

    Eternal’s campaign was pretty easy this time, since I actually used all of the tools the game gives you. Some of the Master Levels were harder though, especially Taras Nabad. Two fights in that level took me an hour each on Ultra-Violence.

    Now I’ll play the DLC for the first time.


  • I just re-played both games in anticipation for Dark Ages.

    Doom 2016 only has pickups and chainsaw kill, with limited fuel, to get ammo. There’s also a rune for “infinite ammo,” and also the Pistol, with infinite ammo.

    Eternal is the same, just that the Chainsaw always refills one charge (and no unlimited ammo rune). That’s why you get like half (or less) max ammo in the Eternal, compared to 2016, because you’re supposed to chainsaw a demon every 30s or something. Also, probably no Pistol because of that.

    The straight-up melee does some damage in 2016, like the old games. You could theoretically punch everything to death.

    In Eternal, I think it deals no damage at all, and it’s just there for the Glory Kill, but you get a special punch for a big damage AoE melee attack.

    Glory Kills (melee finishers/execute) on low health demons are the same in both games, there to look cool and give you health.

    BTW, I’m not saying you’re wrong for liking Doom 2016 more than Eternal. Some people don’t want to do the whole song and dance of jumping, dashing, swing bars, quick switch weapons, flamethrower, grenade, grapple, punch, chainsaw, whatever. I like it a lot, and it makes the game a lot more fun for me, compared to the more simple Doom 2016.