NVIDIA raster performance -$50 is all AMD have done for years now and it cost them like 10% market share, which was already shit.
Unless NVIDIA just has zero stock for months and AMD is always available, I don’t think that’s gonna be any different.
NVIDIA raster performance -$50 is all AMD have done for years now and it cost them like 10% market share, which was already shit.
Unless NVIDIA just has zero stock for months and AMD is always available, I don’t think that’s gonna be any different.
I think we’ve never really left, and it’s been going on for much longer. All the popular tech gets scalped. Switch, PS5, Phones GPUs, etc. If you can’t launch with infinite products available, it’s going to get scalped nowadays.
AMD have said, the 9070 series is going to be up to 4070 ti performance. Leaks have also shown the performance between 7800XT and 7900XTX, so you can trust these numbers of course.
As for the price, AMD can say what they want, but how they’ve handled this launch so far doesn’t sound promising. A vendor, who has the cards already, speculated about the price, and it was horrible.
Things have changed since then, but until AMD has released concrete numbers, all these leaks are useless.
I also don’t know what you mean with the artificial restriction of production of the cards. Because NVIDIA is mainly producing AI cards for servers and workstations? AMD will be doing the exact same thing, since that’s where the majority of the money is.
I want what you’re smoking.
I enjoyed the game far more than I thought I would, so I look forward to this.
Every one of those got confused about the title and thought it’s the new one.
I’ve played three time through Remake. First when it launched on Normal and Hard difficulty, and then again, last December in anticipation for Rebirth.
While I didn’t mind too much my first time, the game definitely has a lot of very slow sections. Like you mentioned, you are constantly forced to walk very slowly, wait for animations, etc. It really feels like Square tried to pad the game a lot.
I really liked the combat at first, but my on Hard difficulty it got terrible. I was always annoyed, that your other party members just stood around and never attacked. Rebirth fixed it a little bit, since they actually are doing stuff, just deal basically no damage and don’t get ATB charge. A few fights are also just terribly designed in my opinion, and Rebirth just doubled down here.
About things not carrying over, I was also a bit disappointed at first, that you basically have to start from scratch in Rebirth, but it wasn’t a big deal. The sequel has other, bigger problems, in my opinion, that drag it down.
The main reason I still like the game, are the characters. If not for them, the very first playthrough would have been enough.
I haven’t finished the game yet, but I really wonder what the point of Remake’s ending was, when this game doesn’t do anything with it.
My Hot Take on the game: it’s really mediocre, maybe even bad, and I don’t know how it got so much praise, when it originally launched.
I probably would have tried it, but from all I’ve read, the battery life is garbage, so that’s a no from me dawg.
You still got a week. You could squeeze in a quick Pillars 2 run.
I couldn’t put down Baldur’s Gate 3, again, but managed to beat Honor Mode for the first time. It felt like my characters were doing twice the damage, compared to my previous time in Act 3, so I just mopped the floor with pretty much all the bosses. There are a few more playthroughs I want to do, but I want to wait a bit. I’ve had like over 150 hours of BG3 this year already.
If anyone is interested, here are some more details of the run:
I died four times, and restarted twice in Act 1, before I beat Honor Mode. First Honor Mode try, I restarted shortly after the tutorial, I don’t remember why. Second try, I died to the three Intellect Devourers on the beach. Third time I died to the gnolls sieging the cave. Fourth try I made it to the end, but Ansur, last boss before the end, kinda bugged and killed me (game bugged and crashed as well). Fifth, I tried an all Fighters group, made it to Act 2, but messed up the Isobel fight in the Inn, and she got killed. I survived, ran to the ambush spot with the Drider, almost died, stopped before the battle was over (me and the enemy were very low, maybe I could have won, but I count it as a death). Sixth I restarted after failing in Waukeens Rest (went to camp for Wyll, after getting too close, and everything burned). Then I beat Honor Mode on this seventh attempt.
Act 1 and 2 were three permanent party members and two that alternated. Fire Sorcerer (MC), Gloomstalker Assassin (Astarion), Life Cleric (Shadowheart) and switched between Berserker Thrower (Karlach) and Battle Master Fighter (Lae’zel).
Act 3 I shelved the Cleric and just went full DPS. For some quest fights I took the appropriate companion (Wyll for Ansur, Jaheira for Minsc), but for the House of Hope fight I went full caster comp and just stacked AoE spells on the choke point and hid, while the enemies slowly died.
I also found out that a thrower build with returning weapons doesn’t work for the very final fight against the Netherbrain, since the weapons just fall through the non-existent ground and never return. The rest of my party had more than enough damage, so it didn’t matter, but I should have kept some of the gazillion Daggers I got shortly before.
As for progression, Act 1 I got halfway to level 4 with very little combat. Disguising as a Drow and skipping combat with the Goblins is pretty easy. At level 4, more fights like the Gnolls, Paladins in the Tollhouse and starting in the Underdark. Then, at level 5 with a big power spike, the game gets pretty easy. Clearing out the rest of the map, and get to level 6 for the Mountain Pass.
In Act 2 I travelled with the Drider group to Moonrise, but joined the Harpers in the ambush. I made the Drider drop the lantern and picked it up in combat. The Harpers want the Lantern afterward in a cutscene, but you can just switch to another character to free the Pixie. So after like 10 minutes, the Shadow-Curse becomes a non-issue. The rest of the zone is pretty easy, I defeated the three bosses in the ruined town (toll keeper, doctor and dude in the tavern) just through dialogue. Then the Gauntlet of Shar. I like to open the door to Balthazar with Knock, so he has to fight himself, while I slink away, invisible. Before finishing the Gauntlet, I go back and clear out Moonrise Tower, so the Harpers don’t just get killed. Then just finish the Gauntlet and beat Ketheric. That fight was probably the hardest in the game. At the end of Act 2 I was halfway to level 11.
Then Act 3. Made my way to the Lower City very early and bought all the gear you can. First boss was Lorroakan, since he’s pretty easy, and Rolan survived this time. Through some easy side quests and fights, I made it to level 12, then started on the rest of the bosses. I had to kill Ansur early, since he ended my Honor Mode run previously. With Globes of Invulnerability, it’s a non-issue. The next ones were also no problem. Ethel 2, Cazador, Sarevok and Orin went down easily. Minsc wasn’t a problem, but the fights are kind of annoying, and you have to be careful at the end and don’t kill him. Raphael, another easy one, then the House of Grief. I messed up the Iron Throne again, since I didn’t speak with Gortash and/or Mizora enough and the Duke was dead. Everyone else survived, I think. The Steel Watch was surprisingly easy, it was only my second time doing it, but my party just shredded it. Gortash was the last boss, before the finale, and it was pretty sad, since he and his helpers just continually slipped on ice, while I sniped them from a distance.
At the end, my MC was turned into a mind flayer, and I went to kill the Brain. I quickly cleaned up the Dragon and Mind Flayers, before getting to the Brain itself. Inside it wasn’t a problem, but the reaction after your first attack is annoying, and I lost a lot of damage because of that.
In the epilogue, I started to talk to everyone, almost ate Jaheira’s brain, and then peaced out. I didn’t want to risk losing the run at the very last moment.
Then, I continued Final Fantasy VII Rebirth today. I completed a quest, won a Chocobo Race and fought a boss. Not much progress, but with BG3 done, maybe I can focus on this one.
My favorites are definitely the Xbox Elite controllers, but like you said, they got garbage build quality. First Elite had the same bumper problem, returned it, next one had the same issue. Elite 2 was the same, I think.
The Dualshock 4 and Dualsense worked without any problems for me on Windows (Steam). But my first Dualsense also had a problem after about half a year (returned it), and my current one has shut itself off occasionally while playing. I also just can’t get used to the symbols on the face button and like the Xbox ABXY more. If I can change it in a game, I’ll always set it to the Xbox variant.
I’m currently back to the 8bitdo Ultimate, which had some issues early on (I think connectivity), but it got some firmware updates and has been fine so far.
Me, an adult, having tons of time and enough money to buy games.
A few devs who did have commented that Linux users are like <1% of players but most of the crash reports or things like that. That was before the Steam Deck blew up though, so now you might have more Linux players, but those mostly use Proton, so why do you need a native Linux version.
Finally, a rogue-like deck builder, there really aren’t enough of these.
I played it with a friend and we had the exact same thoughts.
Thanks, gonna check that out.
I’m “playing” Melvor Idle right now, and am looking for something similar, when I eventually finish it.
I would like something that doesn’t have to run all the time and can progress offline, and doesn’t need a lot of interaction most of the time. In Melvor you can just start training a skill, and then just wait. No excessive clicking, no rebirth, just waiting for numbers to get bigger.
I’m at the end of Final Fantasy VII Rebirth. This game is all quantity over quality in my opinion. I also think, the devs never thought if the gazillion minigames or one-off quest mechanics are fun. Just add more and more, so you can brag about how much there is to do in your game. If players enjoy themselves, it’s a nice coincidence, but never a goal. I just want this game to be over at this point. The last couple of hours just completely destroyed any remaining interest I had