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Joined 1 year ago
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Cake day: September 3rd, 2023

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  • Tbf, as a Driller main I, too, drill straight toward objectives. Though I’ll ensure I don’t drill at too steep an angle, since I don’t want to have to bother jumping off I can avoid it. I’ll also drill straight toward the escape pod from whatever room the group is in, which usually winds up helping everyone.

    In my group, the person that usually plays engineer has the nuke OC, so I’m generally not the main source of friendly fire. I do fight giant bugs’ with C4, though.





  • I forget if it was here or back when I was on that other site where I read it, but at least a year ago someone suggested “don’t put it down, put it away” as a mantra to mentally recite whenever I’m holding something at home to prevent clutter build-up in common spits to sit. I don’t always follow it, but it’s been a huge help in managing my own item organization and management.

    As a way to combat the difficulty I have with noticing messiness in visually busy environments like a household room, I also try to pick up a piece of refuse or dirty dish l that may have been forgotten whenever I know I’m going near or to the kitchen; I’ve developed that into a reliable habit, which is extra helpful when I forget why I went to the kitchen in the first place- only to go back to the kitchen for a second time, with yet another item in hand.

    The individual actions are very easy, simple things I can remember to do in the moment when I think of them as I’m doing something else.

    Edit: I’m aware the ask was about things we could implement, not have implemented, but I felt I hit the general idea; very simple changes that may improve QoL.





  • My approach has been to accept some spaghetti or otherwise inefficient production lines when figuring out the new mechanics. Once I feel confident in my experience I’ll approach the next factory for similar production lines in a more efficient manner.

    Crucially, I absolutely refuse to do a full teardown of my old spaghetti and inefficient structures so long as they’re still producing what I need of them (at most I’ll do the bare minimum to get them working again), and I try to limit how much rebuilding I need to do to incorporate new production lines to the existing system.

    Is it inefficient? Yup. Does it lead to wild power fluctuations? You bet! Will I have to wait an extraordinary amount of time to complete each phase? Absolutely.


  • To add to this: taking territory is the easy part.

    The hard part is holding it, because you don’t just have to worry about staffing the front line, but maintaining security in the occupied regions long enough for non-state actors to cease hostilities and accept the invading force as the new legitimate authority- which may never fully occur- all the while dealing with resistance fighters.

    This means orders of magnitude more personnel, funding, and equipment for an unknowable length of time across a much larger area than just the line of incursion.

    It’s taken them two years to fail to take the land, and now have an incursion into their own soil to contend with. so I’m skeptical they’d manage to keep it permanently.



  • I can confirm it won’t indicate the end around 100m away on the horizontal axis; I recently placed a second mk2 pipeline from the area with all the mushroom trees(I’ve yet to learn the names of each biome) to my grasslands base after the 1.0 update, and could not find the indicator or get it to snap-to on any one spot on the pipeline from far away.

    My solution was to look for the last full length of pipe and put the pump there, repeating the process until that stopped happening or I had an opportunity to add vertical piping. It seems to be working.