I really try not to get into litigating each and every instance, but I feel compelled sometimes to point out a few things:
The claim that Abdallah Aljamal was holding hostages is not credible. This claim was made by the IDF without evidence, and they have a very long history of fabricating post-hoc justifications for killing people they weren’t targeting or supposed to target. Examples include the assassination of American journalist Shireen Abu Akleh in 2022 and the killing of medic Rouzan al-Najjar in 2018. In both cases, the IDF was caught lying to justify their murders, and I don’t think the claims about Abdallah Aljamal hold up at all. From what I read, he lived in the building one of the hostages was recovered from, but he wasn’t known as a target before he was killed. He was characterized as one after he was dead.
Overall, the concept of “valid targets” is bullshit. It is used to assuage our innate understanding that killing people – particularly the young, the innocent, the defenseless, the elderly – is WRONG. Israel has, in this particular war, extended the concept in a way that is clearly genocidal. Their target selection, as covered by 972, was wildly more vicious than their own historical limits on collateral damage. An anonymous Israeli intelligence officer called it “a mass assassination factory”.
I’m glad we agree that all the responsible parties for atrocities deserve to be held accountable. I don’t intend the above as a provocation to fight, but I want to make sure anyone reading this comment section is aware of this context.
I agree with that. Looking through, I find understanding the basic rules to be kind of a burden. It took me a while to realize that “Operations” is the rules section.
I think it makes sense to show players the character sheet early, because that’s the nexus through which they really experience the game. I like the demo scene towards the beginning, but I think a quickstart guide to explain basic rules to the players very, VERY clearly is usually a good idea.
Still, I’m continuously impressed at how well this adapts Star Trek to an RPG. I was initially skeptical that an RPG could take all the nonsense we see in decades of different shows and create a cohesive basis for all of it, but this is really impressive. I’d have to play to see if the rules feel balanced and natural, but at a glance, they make far more sense than plenty of other RPGs I’ve seen. I think this looks like a really fun game.