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Cake day: June 12th, 2023

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  • bassomitron@lemmy.worldtoAntiwork@lemmy.mlFuck this guy.
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    1 day ago

    The answer to our wealth disparity is to put power in the hands of the average person.

    Average voter: “Ugh, all the power and responsibility is too much work. Can’t we just elect someone that takes care of all of this for us?” Congress/parliaments are born. “Ugh, keeping track of all these politicians and their policies and waiting for them to enact laws is too slow and tedious. Can’t we just elect some sort of super politician that promises to take care of all our problems quickly?”















  • Without a doubt! I played DS1 after DS3 (was always intimidated by the series until a visiting friend forced me to sit down and actually play it, thankfully), so I had that, “whoa!” moment numerous times whenever I’d somehow end up either right inside the hub area or quite close to it after spending hours traversing dungeons and ruins that felt miles away from the hub.

    Truly wish FS would make another game designed like it.


  • Haha, I actually don’t hate DS2, it’s just pretty badly balanced (PvE wise, of course; I can’t speak on PvP). The levels are the bosses in that game (with a few exceptions), which makes going through them quite tedious after a failed run. If they dialed down the density of enemies and possibly buffed some of them in compensation, it could possibly almost tie almost evenly with the other 2 games for me. Oh, and got rid of the obnoxious Soul Memory system, god what a terrible idea that mechanic was/is.

    What I do really enjoy about the game are the interesting and somewhat diverse locales, with some levels having some great design going on. I love the item and gear variety. I also really liked being able to reinforce my armor along with weapons. It made light armor a lot more competitive in the late game and I am a little sad they got rid of that feature in DS3 (among other things DS3 abandoned). I also enjoyed the sheer number of secrets in the game (Side note: One thing that saddens me in Elden Ring, is how little fake walls and secret passages there are). But it’s not just walls/passages; for example, in No-man’s Wharf, accidentally discovering that those freaky spider things fear fire/light and seeing them retract into the shadows was an awesome detail.

    Anyway, I’d love for them to someday truly remaster DS2 and bring the enemy placements more in line with the original DS2 (SotFS is the current “remaster” and there are way more enemies/gank squads in it than vanilla DS2). If they did that and got rid of soul memory, replacing it with the same MP system as DS1R and DS3, I’d love to play through it again.

    Sorry for the tangent, I’m just in full on Souls/ER mode this week.


  • I like DS1, but it really just depends on my mood. If I want faster paced combat, I go for DS3. If I want slower paced combat, I go for DS1. Also, the first half of DS1’s world design is unmatched in how it’s all interconnected, so I really enjoy the beginning of that game over DS3’s. That being said, fuck Bed of Chaos and that whole lava level. It’s just so bad (even Miyazaki agrees, as they unfortunately ran out of budget and time).

    Regardless, I’m beyond hyped for Shadow of the Erdtree this week! Haven’t taken a day off work for a game launch in ages, but I sure as hell did this time.