

Love how you’re growing your next pit bit by bit :D
I dabble in coding, linux, gaming, HEMA, LARP, e-mobility, carhacking, simpits and… parenting?
Love how you’re growing your next pit bit by bit :D
Guess I really did forget about posting this here too xD
Playing for a while now and yes this is gorgeous and I love that I can experience my childhood memories again :D
regulations require electric vehicles to make some noise
Even that is so dumb already. I’m happy I can still disable that on mine (it’s older than that regulation).
Yes I know about the straw argument of blind persons - which usually say that is not really a problem. A rolling car emits enough noise. Heck even bikes can be heard. This is really only for the benefit of healthy people that learned for years “cars loud” so they rely on their hearing only and often walk in-front of bikes too not expecting anything else but cars. And this has to stop. This whole focus on “cars” and “noise” - the “car brains” need rewiring.
More like “backwards-thinking”.
…and ffs I hope this won’t be allowed when the speakers are emitting to the outside. We do not need artificial noise on the roads!
Dead gods I wish we would stop calling everything a “Civil War” since Marvel. There is no such thing in a freakin industry.
A civil war is where real people fight against each other with weapons to the death!
Seriously this bs has to stop. This is NOT normal.
Yes. It’s slowly growing. Did mostly programming of the HUD over the last weeks so there’s not that much to show at the moment.
It’s FOSS, of course you can 🤓 Fun fact: Most MAX players hate MAX2 to this day. The disappointment is similar to studios getting bought up by EA.
Mechanized Assault and eXploration (M.A.X.) - Mechanized Assault and eXploration Reloaded
Disclosure: That’s my baby. We’re not very active any more and while we were self hosted for a decade the development shifted to GitHub recently: https://github.com/maxr-dot-org/maxr/releases (I know but I don’t have the spoons for this any more so the active devs got to decide)
The sound design is also still next level :D Great shot!
Glad it worked 👍
Für jene mit ner 5 in Erdkunde damals, wie ich, das Wichtigste:
Waldeck ist eine Kleinstadt im nordhessischen Landkreis Waldeck-Frankenberg. – https://de.wikipedia.org/wiki/Waldeck_(Stadt)
Das ist in HESSEN. Postleitzahlen 34513 und 34516 (Fürstental)
Thank you 🙏
Thank you 🙏
Heh, got the same some years ago and shot him down with no remorse :D
(He started it!)
Hey. Only reading this now. The problem is that Wine or Proton love to default additional devices to XINPUT but what you really want is HID. This is set in the system reg file of the WINEPREFIX that Steam created. oc you must also disable controller remapping for the sticks in Steam. That’s Game Settings => Controller => Steam Input Deactivated.
There are a couple of options to fix this. Locate the wine / proton prefix in question and set it to WINEPREFIX so wine can find it. Make sure the game is NOT running. Have an idea how this might look (you WILL have to adjust that path):
export WINEPREFIX=/mnt/games/steamapps/compatdata/359320/pfx
wine regedit
This launches the registry editor. Now locate HKEY_LOCAL_MACHINE => System => CurrentControlSet => Enum
Here are two categories: WINEBUS and WINEXINPUT. The joysticks are saved here as “VID_” + $VendorID + $ModelID.
Check all for the key “Service” and make sure they are set to “winehid” and not “xinput”. Check all for the key “CompatibleIDs” and make sure they are set to “WINEBUS\WINE_COMP_HID” Check all for the key “Class” and make sure they are set to “HIDClass”
You can prevent this somewhat with various DWORDs. See https://gitlab.winehq.org/wine/wine/-/wikis/Useful-Registry-Keys for reference.
Particular useful are: “Enable SDL” = 0, “Map Controllers” = 0, “DisableHidraw” => 0
You can also start the GameController Setup and set some of these here:
export WINEPREFIX=/mnt/games/steamapps/compatdata/359320/pfx
wine control
If some device still shows up as XInput select it and click Override. Test on the DInput tab if everything works. Mind that some older Wine versions will only show 32 buttons but this is a graphical limitation and the buttons do register.
When all that is done/checked quit all wine processes and try again with Steam.
Nice! I’m a little crazy on this. The display has a full functioning Primary Flight Display - totally pointless in a space game - I know - but it feels better near a planetary :D
For now there’s not much touch use and I won’t add much because most of the suggested actions are on the button box itself (I prefer buttons).
The top has a kinda new button bar with a few functions concerning the app itself now though:
That’s mostly to enable/disable network functions and theme debugging/selection for now. The app shows not only ingame chat, for example, but is also connected to my Owncast/Twitch/YouTube channel so I don’t miss messages during live streaming. That’s optional though and in some cases needs setup during runtime (e.g. YT) to obtain access tokens.
I do want to make some of the windows interactive so I can shove them out of the way when they pop up - or switch to a completely different view.
Currently this is semi smart e.g. when I’m mining it shows the last asteroid scans so I don’t have to linger around and check the probes manually. If something interesting shows up I just fly back. In combat mode all the unimportant clutter is automatically hidden and it shows targeting data and energy management.
It can also show current route planning, cargo inventory, a limpet (drones) counter, which system I’m in and all the little stuff that is annoying to look up all the time. I may add some more functionality here but as written before: I really prefer buttons 🤓
Edit since I forgot: It also shows alerts and plays sounds: https://www.youtube.com/watch?v=wp1PkVhH9cc
That’s what it is 👍
It’s part of my Space Pew Pew gaming setup. Basically a glorified button box. The display is running a homebrew app that shows game data depending on the current situation. There’s a dedicated project page at https://simpit.dev/ and of course more videos on the channels, if this interests you.
What interests you on the display? The chipset? I’m sure all parts can be obtained individually but I just went with an offer from the VSDISPLAY Store. They have all sorts of DIY kits and I salvaged two older displays by making use of their LCD controllers.
I’d like more detailed data on the game events to interface with. Especially when it comes to ship telemetry. Shield status is e.g. a boolean; on or off. No percent available. Which kinda sucks :/ There’s also no speed or vector data.
That’d be a rather trivial change but I doubt it’ll come. The player base that makes use of this is way too tiny.
The Always On pest is nowadays also in bicycles, e.g. the e-systems by Bosch.