

Damn, you completely missed the point, didn’t ya? Art is made by artists which are in turn shaped by their art. It’s a conversation with themselves with us. Art has value because each step of that process shapes artist shapes audience shapes artist. AI art has no value because there’s no conversation. Art has no intrinsic value because it is, at its core, a conversation. Yes, we’ve proven that AI can parrot this conversation, but it isn’t adding anything to it. Conversations teach you about yourself and the person who you’re conversing with, which can then change the trajectory of the conversation. When you converse with AI, it’s just a shitty mirror that poorly reflects who are in relation to the collective human output. You can’t learn anything about the AI by talking to it and the AI can’t fundamentally change the trajectory of the conversation without the person it’s speaking to doing so first. Which is why AI art is worthless.
Put another way, Brandon Sanderson’s work is a conversation with novels of the past. It’s a conversation with Herbert and Tolkien, but also with the cultural zeitgeist and the changing human experience. If you were to create an LLM using only what was published before the publishing of any of Brandon’s work, you couldn’t get that LLM to recreate the works of Brandon Sanderson because his works are fundamentally outside the parameters that the LLM knows and is therefore able to create. It can only recreate works within the bounds of its parrot material, not anything new.




















It feels different when the book sequel came out after the movie. Like, wouldn’t that fall into the same category, but from the author chasing the same story again?
The Devil Wears Prada is a complete story. You can make sequels to anything, but there isn’t anything that suggests that these characters would conflict again based on the conclusions of their arcs.
It’s similar to the new Hunger Games properties. Yes, they’re based on books as well, but those books were made because of the popularity of the movies and a drive to tell more of the story in order to get more money, rather than narrative that was needed to tell the complete story.