• 47 Posts
  • 286 Comments
Joined 2 years ago
cake
Cake day: October 22nd, 2023

help-circle









  • The gameplay is pretty simplistic. The player’s choices really drive the story, with die rolls thrown in to arbitrate outcomes. Success or failure at any given task is determined by rolling 2d6, adding the appropriate modifiers from your skill and situational factors, and comparing that to a target number. Of course the computer does all that math for you and just tells you the likelihood of success. It is not very crunchy at all.

    Various thoughts will float through your character’s head in different circumstances. You can choose to internalize a thought to gain the associated benefits (and sometimes drawbacks); this is the game’s equivalent of a perk system. For example, your partner might tell you that you need to get your shit together after you vomit all over a crime scene. That unlocks the Volumetric Shit Compressor thought, which requires at least an hour to internalize. Once your shit has attained a level of togetherness approaching the density of a black hole, it becomes a lot easier to deal with disgusting situations and not throw up. You have a maximum number of thoughts that can be internalized at any given time.

    Aside from that, there aren’t a whole lot of gameplay mechanics to learn. There is no separate system for combat; if you get into a fight, it will play out similarly to dialogue or investigation sequences and you’ll use the same system of skill checks I described above. Inventory management is as simple as dragging clothing and items onto the detective to make him wear or hold them. You get a health bar and a morale bar; if either of them reaches zero and you don’t have any healing items available, you lose. That’s about it.

    I should also mention that each skill has a personality of its own, representing some facet of the detective’s physiology or psyche, and will speak to you directly. The higher a skill, the more passive checks you will succeed in the background, and the more that skill will dominate your internal dialogue. The game does a good job of presenting the detective’s subjective experience of reality in an organic manner. You will experience the world differently if you have (for example) extremely high Perception than if you have extremely high Logic. When you combine that with the choices you can make about the detective’s personality and political beliefs, as well as the activities you choose to complete in the limited time available to you, it makes for a highly replayable experience.








  • Locking your knees causes more blood to pool in the lower extremities so less of it reaches the brain. It normally takes at least several continuous minutes of standing with your knees locked like this to faint. It sometimes happens when singing in a choir, or standing in formation, because

    a) you have to stand in the same position for extended periods of time,

    b) your body is consuming oxygen faster because of singing, a warm uniform, and/or hot weather, and

    c) you may be so focused on your task that you disregard your discomfort and don’t even realize you’re locking your knees or feeling faint.

    When I fainted in choir rehearsal, I think I was only unconscious for a couple seconds. I fell forward on my hands and knees and came to my senses at the choir director’s feet. I felt really flushed and clammy at the same time, almost feverish, and it took a few more seconds after I regained consciousness for my vision to clear. Basically as soon as I was horizontal and normal blood flow resumed, I started to recover immediately. But if heat stroke or other factors are involved, that might not be the case. I don’t envy that soldier being carried on a stretcher in that picture; I don’t know what kind of environmental factors or underlying conditions may have been involved.


  • By that logic we should close all roads because we EXPECT automobile crashes to happen, we should cease all construction and industry because we EXPECT accidents to happen, we should ban all sports because we EXPECT injuries to happen, etc.

    I’m chiming in as someone who actually fainted during a choir practice. Our teacher cautioned us at least five different times not to lock our legs for that exact reason, but in the moment I wasn’t thinking, and I locked my legs. It happened only one time, and I was the only kid who fainted in the entire four years I sang in that choir. But oh, how inhumane of our school for hosting a choir recital (gasp!). It sure was evil of them to put us in a situation with a normal level of risk while trained first aid personnel were present.

    I think maybe you’re just severely overestimating how much it happens. The other person used the word “commonly,” but you used the word “constantly,” and that is not the same thing at all. We have to prepare for the most common mishaps because there are inherent risks in everything we do. But I assure you, if people were constantly passing out in parades and choir recitals, we would stop having them.



  • cjoll4@lemmy.worldtoHistory Memes@lemmy.worldpathetic
    link
    fedilink
    English
    arrow-up
    23
    ·
    1 month ago

    I came to comment basically the same thing. I don’t think it’s the end of the road for America even though all signs point to more dark times ahead. The Roman Republic and the Roman Empire both saw a LOT of corruption and strife throughout the centuries before they actually collapsed.