

Good to know, I’ll try again but will make sure the better clean the lemons!
Good to know, I’ll try again but will make sure the better clean the lemons!
Juice shouldn’t be the problem because the other half of my brew without the peel (but also with juice) worked without a problem. But good to know that the lemon itself should work, might be due to pesticide on the lemons…
Good to know it should work in general. I’ll try again :)
It was a very small amount of thinly sliced lemon peel (less than a teaspoon). From the other comments I’m guessing that the lemon was treated with a pesticide that also killed my fermentation.
Good to know, I’m going to blame the lemons I used and try again!
Thanks for your comment! Kefir might be more sensible to whatever treatment the lemons got, I guess I’ll try washing with hot water :)
There’s not much currently, but you can follow my progress on mastodon if you want: https://mastodon.gamedev.place/@dragbone I hope I can find a name for it soon 😅
This week I have added a thorns ability so enemies can defeat themselves without you having to lift a single finger… or hammer 🔨
Had a very productive week ☺️ 🐢-character got a new attack animation, fixed a bug with normals, added defeat animations to all characters and implemented instanced rendering for particles. Also learned how to use davinci resolve to make videos: https://mastodon.gamedev.place/@dragbone/112105598167777885
During development I usually only playtest myself. But I found a way to trick myself into doing it right: I create an android build of my game every day and load it onto my tablet to play in bed or on the couch. That forces me to just play the game as it is and create bug and balance tickets for whatever I encounter. Not sitting at the computer helps me separate myself from game development and provide more honest feedback.
Each pack has about 5 themed tracks, each about 2min long. So I would say worth it for prototype or small game but not really enough content for a full game.
Looks interesting, I’ll give it a try tomorrow 😃
I’m assuming this is considering a technical problem? We generally prefer consent over consensus meaning a solution is accepted if noone is against it instead of everyone being for it.
I have only killed plants in self watering pots (with soil). Semi hydroponic is the way in these pots as far as I’m concerned. Pothos worked pretty good for me.
Wenn du keine Lösung findest kann ichs dir zusenden. Bin halt faul, darum gilt das Angebot nur einmalig 😉
I’m not sure how much of ECS you can apply in that case… If you have something like game objects/entities then it might work/be useful.
Kotlin (jvm language) + libgdx (game library) + fleks (ECS) So far 😁
Of course! ECS is Entity Component System. In short: separat your code into logic (=systems) and data (=components) attached to game objects (=entities). It enables you to add different behaviors to your game objects by composing different components together. An example: I have a system called RenderSpriteSystem which automatically renders every entity that has a PositionComponent and SpriteComponent attached.
I guess you are right, if it were that potent at stopping spoiling we wouldn’t need all the chemicals we use today to preserve foods :D I’ll try cleaning the lemons more aggressively and see if it helps :D