bummer, but let them cook.
I’m impressed with all the effort that went into making those arcs !
thats crazy ! I haven’t seen his channel since HL, I always thought he was doing a voice, but I guess not.
The guest characters caught me completely by surprise, it will be interesting to see how they are implemented into sf6.
huh, this means that you shouldn’t produce more than you consume because the items will just spoil on a backed-up belt, its an interesting new challenge.
I’m really excited to see what the natives look like, I’m hoping they are different enough to warrant different defense strategies.
really cool to read that section about flipping the SE assembler, it would be really easy to just say that complex cases wouldn’t be supported and call it a day, but they went the extra mile and I’m glad that they did.
yes !! refuel stops !! I’ve always wanted something like this is the base game.
this is very cool, but now I want snake arm inserters in my base.
woah, did not expect this, this is a new level of spaghetti waiting to be cooked.
We have increased the big electric pole range to 32 to go along with this.
this is a buff.
awesome news !
as expected this will be an “easier” version of space exploration, but that’s not a bad thing, specially for people like me that couldn’t finish space exploration, pretty cool to see that Earendel is on the team as well.
looks great ! there is also a gameplay video they showcased live: https://www.youtube.com/watch?v=6-NcZw_Rh1Q
amazing video. first time I seen this channel but I’m impressed, not only with all the effort for gathering the data but also with the video itself, its one thing to do all this work of implementing the code and playing the simulations but presenting all this data in an entertaining way is just as hard, if not harder.
look at me. I am the reddit now.
it seems like it does but I didn’t tested, there is a part of the install script that adds a handler for nexus links but I opted to not install that part.
I’m currently playing through fallout 4 with mods. the hardest part was figuring out how to install MO2 and make it recognize Fo4 on steam, I followed the guide here: https://github.com/rockerbacon/modorganizer2-linux-installer
after that, installing mods are the same as on windows.
I can imagine all the fun this will bring already.