It was a year long period that was extended for two more years and change, 2020-2023.
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homicidalrobot@lemm.eeto Games@lemmy.world•Blue Prince - Have you played it? How blown is your mind?English7·9 days agoFair warning: the rest of this post has mild player character capability spoilers and a judgemental tone. No mention of puzzles or solutions, just observations about how people are playing the game and some talk about my own experience with it.
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Uncle Herbie must be posthumously disappointed in so many parallel universes. Looking through this thread, many people are quitting before finding out there’s multiple methods of not just mitigating, but almost entirely removing the randomness of runs. It’s understandable to some degree, but it baffles me to see so many people not knowing about nigh infinite drafting rerolls, room rarity manipulation, items that literally do a function they’re implying isn’t in the game like automatic collection of common objects, and more.
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I had ready access to all this at 30~40 hours invested and some of the further puzzles really require them; unless you’re literally just looking up solutions to each puzzle as you encounter it I don’t see how you’d be wanting these things without encountering them outside of maybe not knowing what to do to get a magnifying glass to spawn. Patience with investigative process and understanding of the drafting pool seem to be lacking among people who heard the game was good and tried it on a whim.
Like Outer Wilds, this game involves a lot of reading and connecting the dots on one’s own. Unlike Outer Wilds, a lot of the puzzling happens outside the game entirely, providing you no in-game method of remembering things or solving some puzzles. Very early on, the game tells you to keep a notepad for it, and it quickly becomes more than a suggestion. In my hubris, I didn’t take any notes until a fair way into the game, and had to basically repeat some of my earlier forays to get information I had thought to be extraneous.
Anyway I’m approaching 120 hours spent and having a blast with it still. I feel like I’m approaching or in the late game, as some of the things I need to do involve having already solved and re-used info from previous puzzles, sometimes more than once.
Yep, was down for barely one week.
homicidalrobot@lemm.eeto No Stupid Questions@lemmy.world•Month-long awareness celebrations11·17 days agoYou must sleep through March.
Honestly provides basically no benefits that existing token systems don’t already handle. Games have been tracking completely unique items as commodities in a large market for a long time - the only benefit new to NFT was decentralization, which basically nobody peddling them understands anyway.
I’m a lot deeper into the game now and this comment doesn’t make sense. There’s a LOT of permanent changes to run structure, player ability, and individual rooms in the post-game. Aside from that, it’s just game design candy where the primary form of progression is player knowledge. Absolutely deserves a spot on my list.
1000% worth it. You’re a concern troll and you post non-stop nonsense. You literally are too inept at reading comprehension and critical thinking to understand that without the weights or promotion criterion, the “open source” algorithm isn’t showing what’s promoted. Those are the driving force behind algorithmic promotion with what we’ve been shown and they’re not public.
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homicidalrobot@lemm.eeto Games@lemmy.world•What games are just objective masterpieces?English2·22 days agoHave you played the mainline souls titles? The NG+ system in Nioh 2 leads out into new unique maps (The abyss) rather than being the same game with revamped enemy placement and health nine times lol.
homicidalrobot@lemm.eeto Games@lemmy.world•What games are just objective masterpieces?English21·23 days agoI see Outer Wilds here but not Nioh 2, so I’m posting about Nioh 2.
Soulsian adventure with ninja gaiden blood, extremely high amount of endgame content, wild depth of character building, lots of avenues to increase your character’s power with many “correct answers” to the question of “how should I make my dude stronger”. Dropped a while before the most recent push for graphical fidelity with AI upscaling/antialiasing so it actually runs well on a large majority of steam hardware surveys machines.
It’s hard early on, but provides the player with tons of options when it comes to progressing through stages and bosses, flexible movesets for each class of weapon and access to potent tools like Gun and turning into an enemy that killed you a dozen times the first time you saw it briefly. The endgame goes beyond replaying through the game into dungeons made of fragments of the stages and some more unique maps (The Abyss). There’s a hefty amount of individual bosses to learn, and incentive to do some of the more fun fights in the game multiple times - a lot of which do not require a run back through a stage to get to them. The game does itself a service by breaking up gameplay into chunks with a world map you launch missions from, some of which are just a singular straight up boss fight.
Depends on the genre tbh. The GOAT contenders are Outer Wilds, Transistor, Nioh 2, and Boundless.
I have a really long list of honorable mentions but those rise to the top today. If Blue Prince turns out to be as content rich as I think it is, it’ll likely make this list too, but I’m not done with it.
homicidalrobot@lemm.eeto Gaming@lemmy.zip•Hideo Kojima proposes a game where the protagonist forgets abilities if players take too long a breakEnglish135·1 month agoThis is a feature of Escape From Tarkov. Your trainable skills decrease to a minimum if you don’t use them, even if you’re playing regularly. I tend to like effort-based progression more than point spend, so this is a sound idea depending on how it’s implemented.
Western gamers and especially americans are just devestated when a game doesn’t preserve their progress forever, Once Human being the prime example in recent years. People couldn’t see past level-playing-field reset periods and decided it was theft, so by the time they added permanent scenarios (which are basically like every ARK pve no wipe server: unplayably bad) the damage was done.
Y’all’dn’t’ve led with that, could’ve just started from “I’m not a smart man”. Now everyone knows you made 10k comments in one year AND you’re a pedant.
It works this way in the rural american southeast. Grew up in Alabama. Literally just find a college town.
homicidalrobot@lemm.eetoMicroblog Memes@lemmy.world•lining the pockets of the wealthyEnglish18·2 months agoPlease tell me this is sarcasm.
homicidalrobot@lemm.eeto PC Gaming@lemmy.ca•If you dig into Oblivion Remastered's files you can find almost the whole original game like a set of dinosaur bonesEnglish7·2 months agoThe EULA also states you MUST report bugs and exploits to zenimax. It’s standard boilerplate. Nobody is enforcing this and there are already over 200 mods up.
homicidalrobot@lemm.eeto PC Gaming@lemmy.ca•If you dig into Oblivion Remastered's files you can find almost the whole original game like a set of dinosaur bonesEnglish142·2 months agoIf it was just facelifted and made to run on and detect newer hardware and peripherals, I’d agree, but the remaster offers a lot of new flavor to the tune of voice acting, animations, rebalancing of the leveling mechanics, and fixes to ancient bugs like paintbrushes and quests breaking mid-way. Typically not a fan of remasters, but they usually don’t have this much actual work done. Even some of the world objects have been fixed and moved around like the randomly placed giant rocks no longer serrating the gold road.
I’d like to remind you the luddites were the people who knew how to use the automatic looms. They were the primary people working with the machines, mostly, they didn’t lose their jobs.
homicidalrobot@lemm.eeto Games@lemmy.world•What's a cancelled game you really miss?English5·2 months agoThere’s a lot of games being mentioned here that had a full run. Let’s talk about an actually cancelled game - SkySaga: Infinite Isles. Block game in the vein of Portal Knights that was extremely inspired.
The gameplay loop consisted of using “Keys” on a portal at your home island that would randomly generate a floating island with various objectives on it and a boss, all of which was harvestable for materials and blocks to build with back on your home island. There was a social hub city island everyone could access that alowed access to PvP and a few types of guilds with various combat, gathering, and exploration quests. Crafting was pretty good, allowing you to use metals with various properties to mix and match your own gear - some metals did more damage or applied an elemental effect, some had quicker swing speed, some were durable as armor and others not so much but they increased movespeed or jump height.
The game had about a dozen beta access phases then dropped off the face of the earth, with the server (and how it worked) lost forever. Completely lost to time, cancelled before it could release proper. No other block game has come close to the kind of structural appeal it had for me, and I think about it frequently. There’s a few reverse engineering projects in the works but they are stagnant.
I love a lot of the games in this thread but they had an actual release and real servers, you could play them for multiple years. Some others promised a bit more than they delivered, and were cut a bit short by EA or other trash publishers. SkySaga was killed before launch and placed in an opaque prison, truly cancelled.
Who in the world is Marshall and what are their laws