• 5 Posts
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Joined 10 months ago
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Cake day: November 20th, 2024

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  • I doubt a system with a 1050 has the power supply for that

    Remember that was an outlier for the build. PSU is 650w silver. Though it’s currently nice to not need a GPU power cable.

    I’m mostly happy with 1050Ti performance level for what I do. Probably will just stick with it unless I could get used AMD (for better time on Linux), like an 8GiB Polaris card for a moderate uplift. Probably not considering I don’t know anyone and don’t feel like buying used online.



  • I am somewhat stuck in the past. ~7mbps internet on a good day, (fast) storage is not unlimited, computer is 2019 sale parts except still using 2016 budget GPU (1050Ti).

    100MiB or under: it’s free real-estate

    600MiB: I can tolerate this as an average size

    2GiB: common AA size, function and quality better match

    15GiB+: this is probably not worth it, beyond eye-candy maybe

    60GiB+: This is diminishing returns, and likely multiple technical (and arguably better) choices could have avoided such bloat.

    More understandable with physical media, though my last console did not age gracefully (YLoD, another unit I got via barter runs but probably has dry thermal paste). Also I mostly play free (and/or older) games these days.

    Also personally: polygons are often enough. See Spyro’s vertex color skyboxes:




  • Even public voting/participation (average theme scores?) might be good base metrics, assuming it isn’t just higher every single month. Though yeah, a wiki would help here.

    I think I like how some game-jams run it, more freely-interpreted themes with choice+combos and about a month of relaxed-pace work. I think a set of up-to 12 entries (4-per week, 3 weeks) is still a pretty good set for a story or setting (for either traditional art or work sessions on a project like a game), for a simple/beginner challenge at least.

    A pool of 52 prompts is probably good for choice.

    On a personal, non-traditional note

    not sure I could get my niche 3D digital format to be very ink-y. Not impossible especially with the palette I’ve been iterating on, but it’d be some mix of:

    a. design ‘ink’ lines into the meshes (or as a separate mesh)

    b. soft paint all vertex colors in grayscale, add hue via shader parameter (currently 2 colors, 2nd option works via non-opaque and can also be set to emit) in Godot

    c. design a shader that stylizes the models further (I sort of have an effect like that, but it’s subtle), perhaps even a texture (not that I really want that)

    d. use 2D/semiflat elements in 3D for a layered (or diorama) look

    e. 2D polygons or SVG. Similar to previous, CCG set?

    Even if I could get a nice ink aesthetic like this for low-poly, I’m guessing it would probably be a no-competitors thing like the equivalent of being the only person to speedrun an obscure 2000s game.

    It would be great if an art jam were flexible enough that bigger multimedia project (games/animation etc) entries would be using their own art entry attempts as building blocks (be it directly in-game, a storyboard/cutscene). Though that’s probably a high bar, community-wise.


  • Has there been any meta-discussion on these sorts of challenges for practice? I wonder if there is any agreement on what the best years are (/favorite non-inktober lists) or specific prompts that people disliked for one reason or another.

    Particularly for using old lists, perhaps even using multiple for extra choice or mixing them in different creative ways (most likely when one of the prompts is less concrete, but also more interestingly combining different themes).




  • I can’t say they didn’t/won’t try to remove/cover it further, but on another article it’s at least dry (and seemingly not obstructed) pointing to the removal as calculated by Banksy as others have suggested.

    A white brick wall with the ghostly shadow of a judge beating a protester with their gavel, created by an attempt at erasing a Banksy mural.

    Perhaps being a historic site, paint is not really an option instead needing a more costly restoration to obscure it.




  • €1,950,000 5,124 people for the first event goal

    I think it should be on the moon with a Black-Mesa-branded rocket (with a gnome on-board), for thematic reasons. It’s no Xen, but you could probably add some decorations and even without that it’d be a better match than Italy.

    Not sure about dodgeball though, I think area combat would fit more as well. Just make sure to have first-aid stations and have everybody sign waivers.

    …or maybe you should just do free meet-ups with people to play dodgeball or talk-about/play your favorite games etc. (and maybe you’ll find some overlap) without it being some record-breaking event?



  • Nah, it’s more like very slow organ failure. Though instead of pain in a hospital bed, you’re just seeing headlines about parts of your brain being phased out, your immune system used to destroy microbiomes while nutrients are openly sent to cancerous tumors. Glasses smashed, ACL re-torn on-purpose after a successful surgery and 2/3rds of physical therapy already done.

    Also for something more comical… imagine Trump as Zim in Operation Impending Doom 1.

    transcription of low-resolution video

    Tallest Red: “The signing is over, Zim”

    Zim: “But you can’t have an invasion without me! I was in operation impending doom 1! Don’t you remember?”

    Tallest Purple: “Oh yes, we remember…”

    <Flashback of giant mech destroying Irken city, panning into Zim at the helm laughing maniacally>

    Mech operator 1: “But sir, we’re… still on our own planet!”

    Zim: "Silence! Twist those knobs, twist those knobs! You! Pull some levers. Pull some levers!

    <Zim manically laughs as destruction continues until flashback ends, cutting to Zim smiling awkwardly>

    Zim: “I put the fires out.”

    Tallest Red: “You made them worse!

    Zim: “Wooorse? …or better?”

    <both Tallest groan>



  • Image with some of the things I mentioned, plus I made a pane of glass. I wanted a no-depth-test effect though that didn’t work as desired, alpha/multiply aren’t too bad for this but the effect in the screenshot is proximity fade (which I like the look of and think could have an interesting eyeglasses effect like I was thinking). The shine faces have the unshaded material assigned instead (which is why it casts a shadow).

    I forgot to say: I would be interested in knowing if custom properties in Blender could be used for shader parameters.

    EDIT: Further on why I don’t want full unshaded: I’m leaning on all sorts of material types for extra color range (/special effect). My palette is 28 colors made with 4-value ramps, so each hue the darkest was a choice of a shadow color or a midtone. Metallic gives darker colors, too.

    I have also changed many of the settings for a more neutral/default look. I will probably change light temperature and ambient color in a complete scene before trying different tonemaps again. With a soft-low shadow setting I like angular distance (directional light setting) again for self-shadows (too high messes with specular, though).