KubeRoot

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Joined 2 years ago
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Cake day: June 25th, 2023

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  • KubeRoottoScience Memes@mander.xyzI dunno
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    4 days ago

    I did not flip any signs, merely reversed the order in which the operations are written out. If you read the right side from right to left, it has the same meaning as the left side from left to right.

    Hell, the convention that the sign is on the left is also just a convention, as is the idea that the smallest digit is on the right (which should be a familiar issue to programmers, if you look up big endian vs little endian)


  • KubeRoottoScience Memes@mander.xyzI dunno
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    5 days ago

    Arguably, there is no objective truth, since the symbols and rules of mathematics are assigned arbitrarily, and are basically a social contract, just like language!

    …Wait, that means there’s no objective meaning of “objective”, crap



  • I don’t think OOP’s nature makes them necessary, so much so as it enables them and popular programming principles encourage them. I think they’re a good thing, especially if there’s a way around them in case you can’t get the public interface changed and it doesn’t work for you, especially for performance reasons, but that should be done with care.

    Funny story, when modding Unity games using external modloaders you’re writing C# code that references the game’s assemblies. And with modding you often need to access something that the developers made private/protected/internal. Now, you can use reflection for that, but a different trick you can use is to publicize the game’s assemblies for referencing in your code, and add an attribute to your assembly that tells the runtime to just… Let you ignore the access checks. And then you can just access everything as public.


  • If it was a single question, that does sound lame, my other thought was that those “online polling tools” might not be viable because you can’t put internal company communications into them… But if it’s stuff like food choices or something, then that might also not be a problem.

    That said, my point still stands - what you describe does sound like what I’m saying. If you make a sheet with a dedicated field to put the answer into, it should be possible to reliably automate pulling out answers from all the files with excel-level knowledge, and without any additional sites or servers, just spreadsheet editing software and email.





  • I don’t know the brand, or even where it was bought, but my experience with, like, prepackaged sushi is that it seems to have a stronger flavor, though less refined in a sense. They also seem to have a tendency to put a bit of wasabi in nigiri under the fish. I think also a tendency to have a lot of surimi with strong flavor.

    Wouldn’t complain about having it though, it’s still nice, mostly just ends up feeling kinda samey.

    Not sure how that tastes but have heard stories of frying some in mayonnaise.


  • KubeRootto196@lemmy.blahaj.zoneThe Story of Hyrule
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    9 days ago

    dont call children twinks, otters, or femboys.

    You know, I never thought about how old Link and Zelda are in the games. Never really had a need, of course, but in some games it’s made obvious (literally switching between child link and adult link), I’m not sure if it’s explicitly stated for wind waker but just look at him… But then, in BotW there’s implications of past romance, and this being the last Zelda game I played might have primed me to not think of Link as a kid.







  • It does kinda work with salt, and with sugar. Just because I’m used to salt doesn’t mean people don’t have a tendency to use too much salt.

    MSG is naturally occurring in a lot of things, including tomatoes, and so are sugars - and in the same vein, I don’t want to be dependent on adding more of it to enjoy the taste of food. Of course, it’s a bit late for me, the best time to be getting used to simpler flavors is as a kid, but I thankfully wasn’t getting that much extra MSG, so I can at least appreciate food without that additive.



  • I think you’re wrong about one thing - it’s not about compute cost, but about complexity of accounting for latency. You could check if the player can see the enemy they’re claiming to have shot, but you really need to check if they feasibly could’ve seen the enemy on their computer at the time they sent the packet, and with them also having outdated information about where the enemy was.

    The issue gets more complex the more complex the game logic is. Throw physics simulation into the mix and the server and clients can quickly diverge from small differences.

    Ultimately, compensating for lag is convoluted, can still cause visible desync for clients (see people complaining about seeing their shots connect in CS2 without doing damage), and opens up potential issues with fake lag.

    More casual games will often simply trust the client, since it’s better for somebody to, say, fly around on an object that’s not there for other players, than for a laggy player to be spazzing out and rubberbanding on their screen, unable to control their character.