• 2 Posts
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Joined 2 years ago
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Cake day: June 13th, 2024

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  • I choose 1 and either learn echolocation, or get a fancy implant that does it for me.

    Although if 1 is instantaneous and you have perfect control of the power, you could probably avoid others seeing you by flickering really fast. I bet there’s an optimal pulse width and frequency where you would be effectively invisible to people while still being able to see enough. A high speed camera would still catch you though.








  • Well it will be fine even if you only leave it charging a tiny fraction of the times you use it. And with AAs you have to remember to change them anyway or it will die while you’re playing.

    And if you think the process of:

    opening the back cover, taking out the AAs (especially on the original steam controller), putting them in a charger, and putting new ones back in the controller

    is even close to as easy as just setting the controller down on a magnetic charger, I don’t know what to tell you.


  • They’re The controller is always charged because I put them it on the charger when I rotate them. am not using it.

    So the controller never dies unless you’re playing for more than a day straight, and there’s no fiddly swapping out of batteries. The only downside is that you might need to replace the battery in like 5 years time with heavy use, and it’s only marginally more difficult than swapping out AAs.


  • Well the rechargeable AAs will wear out just like an internal battery, but there’s more of them and they’re individually packaged. It’s a bit more waste and a bit more money, even if it’s not a big difference.

    Personally I think the big difference is in usability - I’d rather just leave the controller on a charger when not in use and never have to worry about swapping cells in and out. (I think battery degradation is overblown - it should last way more than 2 years, especially if you aren’t gaming for 20 hours straight)








  • I think many of these questions are too vague to be answered productively, but I’ll try. I’ll just answer for myself, as I think there will be plenty of people who agree with me, and it seems kinda irrelevant what the average person thinks as long as enough people are into it. Also, your brief set of questions isn’t very brief, and I think you’d get more answers if it was more focused and pared down.

    1. Very willing if it looks well thought out, has some assurance that it will stay around, and provides a good quality of life. Otherwise, no.

    2. Is this just a random person? That’s a reeallly hard sell. A friend, or better a partner? Yes, assuming it’s nicely furnished, and is in a nice surrounding area, and has supporting infrastructure.

    3. 8-24 hours is such a big range that I couldn’t possibly answer, but I’m guessing it adds up to 40 hours. but I’m not sure how leisure factors in here, is this . I think a flexible 40 hour work schedule that factors in learning and unstructured productivity would be very appealing.

    4. Definitely, and think it does change my answer for question 2, but only if there is a strong assurance that this community will exist indefinitely, or in the event that the community dissolves, that the house would then go to me.

    5. Without hearing details I can’t really give an answer, but maybe? Also would I not be allowed to generate income from external sources? That sounds a bit controlling, but I’m not categorically opposed to it. I also think it would be good to capitalize on individual skills when possible, not just a few set businesses.

    6. Again, 8-24 hours is a huge range, but generally yes, although I would want vacations, and exceptions for disability, sickness and old age.

    7. No change, I don’t really need a big house, anyway the yurt would be the limiting factor. I think that making common spaces might be a better use of resources.

    8. Direct democracy is pretty much a requirement for this sort of thing, but it would also need a ‘constitution’ that is guarantees the basic premise is maintained and nobody gets screwed over.

    9. I think this is going to be the hardest part to get right. , but I think there would need to be some criteria for this, otherwise it would be abused.

    10. I think this could be a real positive if done well. If there are multiple sites, I would also consider making short term stays possible. I don’t think this really changes any of my answers though.

    Anyway from what you’ve hinted at, this seems like a pretty compelling idea for a commune. I would look into existing communes like Twin Oaks as examples of what works. I do think the Solarpunk/automation angle could make this really unique, though, and it could result in a really high quality of life.

    I know this is probably for a school project or something, but if it’s actually something you’re thinking about for real, I have a lot of ideas, and I would be very interested in discussing it more (and maybe joining!).