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Cake day: June 26th, 2023

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  • Insomniac, the dev team behind the wildly successful Spider-Man games just had a leak. In the leak, it’s discovered that they were strong-armed by Sony (who owns Insomniac) to downsize staff despite exceeding sales targets and hitting goals. They needed to downsize to help balance Sony’s books, who have acquired a slew of failing or underperforming studios.

    Sony owns Studio A, and Studio B. Studio B have underperformed for the last few years, whilst Studio A has outperformed their targets. Because of the shortcomings in Studio B, Sony are now out of pocket, even accounting for the earnings of Studio A. Studio A are forced to eliminate staff roles to make up for Studio B’s mismanagement. A well oiled and well performing Studio have to butcher their teams to balance their parent entity’s books. It’s so fucking short sighted and stupid.

    This isn’t just a Sony/Insomniac issue either, I guarantee this goes on throughout the industry whenever there’s a parent company. It’s just how it will always be in those circumstances.









  • oscarlavi@lemmy.world
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    11 months ago

    Break the task down into bitesize chunks and then just do the first one. The dopamine hit from completing the first part will help your executive dysfunction.

    Example (do the dishes):

    1. Move dishes out of the sink
    2. Fill sink with hot water and soap
    3. Wash one plate
    4. Wash one set of cutlery that goes with the plate

    Once you do 1, you’d be surprised at how easy 2 is, then 3, then 4 and then the rest of them.

    It’s a skill, so it’s not something you can just click your fingers and do, so work on it, and develop the skill over time. It’s tough, but doable






  • Yeah I agree that’s rough, and probably an unexpected interaction. That being said, other than that, I’ve played pretty much all Larian Games (even Divinity 2: The Dragon Knight Saga) and I’ve never felt like the game is working against me, but I have felt like the game is of punishing difficulty in some unexpected ways. When you make a game with so many permutations, there are bound to be issues with some of the edge cases. Not defending them, I’m happy you shared a legitimate complaint, unlike the OP review which isn’t a legitimate complaint, but is clearly just salt.