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Joined 2 years ago
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Cake day: November 6th, 2023

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  • otp@sh.itjust.workstoGaming@lemmy.worldHow times change
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    2 hours ago

    If game companies are firing their developers upon launching a game and not doing the same to their design team, there are probably bigger problems.

    My point about expansion packs was related to my original comment – I gave an example besides cosmetics of DLC I thought was ok


  • otp@sh.itjust.workstoGaming@lemmy.worldHow times change
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    13 hours ago

    Oh, definitely. The one issue with cosmetic DLC is that they used to be unlockable. Sometimes paid cosmetics are more development work than the kinds of things that were unlocked in-game back in the day, but not always.

    Sometimes cosmetic DLC is a way to support the developers. Sometimes cosmetic DLC is a cashgrab. But if the game stands on its own, players generally aren’t missing much if cosmetics are paid DLC. Smash Bros. Ultimate comes to mind – there’s plenty of stuff to unlock in the game even with lots of costumes and such being behind paywalls.


  • otp@sh.itjust.workstoGaming@lemmy.worldHow times change
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    13 hours ago

    I don’t see these as a problem with what I’d said for two reasons:

    • The people making cosmetic elements are generally different from the people coding actual features
    • If an expansion pack is successful, what’s the harm in putting future development hours towards more expansion packs?