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Joined vor 3 Jahren
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Cake day: 31. Juli 2023

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  • It’s the same for me.

    I don’t care if somebody uses Claude or Copilot if they take ownership and responsibility over the code it generates. If they ask AI to add a feature and it creates code that doesn’t fit within the project guidelines, that’s fine as long as they actually clean it up.

    I’m more concerned with the admitted OpenClaw usage. That’s a hydrogen bomb heading straight for a fireworks factory.

    This is the problem I have with it too. Using something that vulnerable to prompt injection to not only write code but commit it as well shows a complete lack of care for bare minimum security practices.


  • the experiment you are referring to was specifically designed to deceive whereas AI vulnerabilities would just be simple bugs.

    In my original comment, I was specifically referring to OpenClaw. Given that it doesn’t live in a vacuum and can be influenced with prompt injection, it’s not safe to assume that whatever bugs it creates aren’t specifically designed to deceive.

    Secondly, the security requirements of the Linux Kernel are way more important/stringent than Lutris, which has no special access & is often even further sandboxed if installed via Flatpak.

    Sure, but that’s not the point I was trying to make. You said that I don’t trust the guy to audit the code for malicious intent before committing and I gave you a reason why nobody should: if multiple people with decades of experience in a specialized domain can’t catch vulnerabilities disguised as subtle bugs, one guy who isn’t scrutinizing the changes nearly as hard definitely won’t.





  • I think it comes down to developer skill more than the engine itself.

    There are a few indie games that run great and you wouldn’t even have known they used Unity until you looked for it. The Hollow Knight games and Ori games are well-known examples that even manage to run on the 2014-era pile of underpowered crap that is the Nintendo Switch. Even some 3D games like Gunfire Reborn or Risk of Rain 2 (before Gearbox took over) run well on older hardware.

    Shitty devs with better engines can still produce horrible, unoptimized games. More alternatives to Unity are great, but we also need devs who aren’t pushing out half-baked slop.



  • They put out an engine that offers unoptimized shortcuts for traditional development techniques, replacing LODs with Nanite and introducing Lumen as a low-effort way to produce “realistic” lighting.

    Both of those fall short of acceptable performance and visual stability quality during real-time rendering, but who cares about that when they make development faster and do a good enough job for prerendered trailers? /s






  • Damn those Big City libs. Life ain’t all commuting like a commie and making money by jackin it at a desk in front of the secretary. In the real world, ya can’t just be a chickenshit little bitch afraid to get dirt under yer nails. Ya gotta do the right thing and make hard decisions!

    Do ya shoot the dog, or do ya shoot the neighbor’s dog? Do ya claim he was vicious and untrainable, or do ya blame it on rabies? Do ya use the ol’ reliable glock, or do ya take the hard work to pull the good stuff and grab the semi-auto from the truck? Libs–they just don’t hafta make those kinds of choices!