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Joined 2 years ago
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Cake day: June 12th, 2023

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  • Yes. I can confirm, it works even on Gentoo. But I stick to the Flatpak version, anyway, because there I was able to tell it to use Xwayland instead of wayland directly (through Flatseal).

    It seems the wayland support isn’t great yet and it tries to grab keys combination that are reserved for my window manager (Gnome). In the flatpak sandbox I don’t have any issues.

    Only game running game detection will not work in the sandbox.

    Or is there even a setting to tell it, using the X11 backend so that the keybind issues for the native version go away?









  • I am using gentoo-sources-6.12 . Idk, how mainline that is. It is pretty upstream with some Gentoo patches, I guess.

    To increase the responsiveness of the system I changed the default setting of the scheduler to prioritize user input over system background processes (I don’t remember the exact config name in the kernel). Other than that, I compiled it very close to Gentoo handbook recommendations: selecting only what I need and carefully choose between compiling drivers and features as a module or builtin.


  • I have gone from borgbackup to rdiff-backup to reduce complexity and dependencies. rdiff-backup’s incremental strategy needs more space than deduplication from borgbackup, but you don’t need fuse and borg itself to restore your latest backup.

    With rdiff-backup you can just use cp -a to restore all your files. Only if you need a file you deleted ages ago, you need it.

    I relied on borgbackup for a long time, never had an incident. But then I wanted to try the new replication borg2 feature and almost lost my original borg1 repo. With rdiff-backup you can just rsync the repo to another drive and have two copies of your offline offsite redundant backup. Encryption is a non-issue, you can run it on top of every other filesystem and LUKS or over SSH.

    Granted, I just switched to rdiff-backup, but I am loving the simplicity of it already.


  • Unfortunately I don’t have the same setup: I use the xboxdrv kernel module to use the PS5 controller for Steam games without native PS5 controller support. I deactivated Steam input for this game (Elite Dangerous, btw.).

    I connect (USB) the controller before starting Steam. After connection I immediatly unload the hid_playstation module and start xboxdrv as root (I needed to create a custom mapping for it). Only after that I start Steam and can use the PS5 controller flawlessly in-game.

    You might ask, why I am using a PS5 controller instead of an xbox controller. It’s all about ergonomics. The PS5 controller is simply better for me.