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Joined 10 months ago
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Cake day: January 16th, 2024

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  • So this is interesting… My favorite of the definitions of “opinion” I found is

    belief stronger than impression and less strong than positive knowledge

    Because I was about to say that it’s impossible not to have an opinion, which might not be entirely correct.

    In DBT we were told that there are helpful, consequential and inconsequential ehm… evaluations? Assessments? Judgments? I don’t know the exact translation. Anyway, an important thing I realized then was that opinions/values etc are not something you form consciously, they just kinda pop up in your head and change shapes depending on what you learn and experience. You are able to detach from your opinions, look at them from the outside.

    edit: so what I ultimately wanted to tell you is that you can do this detachment thing with other people’s opinions as well.



  • Played it again right after they stopped releasing updates this year. If you don’t play it expecting an RPG or immersive sim, it’s good.

    I like Phantom Liberty even more. They didn’t attempt to compromise on anything regarding the game genre anymore and just made it a shooter action adventure with a cinematic story, which plays in it own little open world area.

    2077 is one of the few AAA games that doesn’t feel completely soulless. It could’ve delved deeper into the philosophical “what if” aspect of the Cyberpunk genre though.

    Also they should’ve made the badlands story part with Panam it’s own game, in retrospect it’s what I enjoyed the most out of the base game.
















  • The obvious easy solution would be to teach LLMs to guide the user through their “thinking process” or however you may call it. Instead of answering outright. This is what people do too, right? They look at what they thought and/or wrote. Or they would say “let’s test this”. Like good teachers do. Problem is, that would require some sort of intelligence, which artificial intelligence ironically doesn’t possess.