

They didn’t start the fight. They were sued. If you think “picking a fight with Nintendo” is something you can do any time, and on your own volition, you must be missing something.
They didn’t start the fight. They were sued. If you think “picking a fight with Nintendo” is something you can do any time, and on your own volition, you must be missing something.
Getting popular to that point was not in their plans. You can’t judge their success.
And yes it can legally exist. See other creature collector games (that are just not that popular yet).
That sounds like a “look someone managed to pull that off so it’s definitely possible” argument. In other words “you can enter the collectable creatures scene by spending that amount of effort”. And it shouldn’t be that way. The price in effort shouldn’t be that high.
Actually, it should be the customers who decide if your product is worth the effort of playing it. There are a lot of rehashed games in various genres (e.g. horrors, walking simulators) and wee see no issue with them even though they are using exactly same mechanics, or sometimes even assets. What matters is users’ reception. If users think your product is worth it - it means you spent enough effort already. If your product would be a low effort creation users wouldn’t spend money on it in the first place.
I’m sure if Cassette Beasts could accumulate that kind of playerbase and profits, Nintendo would’ve sued them too.
I just assume that as long as everyone is fine with derivations produced by AI (text, pics, music), all derivations that don’t look exactly like original Pokemon are fine (also real people put some effort into those). Palworld compared to Pokemon is a much better product than, say, Fifa XX compared to Fifa XX-1. Also Pokemon series is notorious for useless editions of the same games masked as separate products - that level of rehashing feels much more illegal to me.
Cool as hell but its weight is 0.7 kg.
Yes. I created the document in Google docs, and you opened it in Word.
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I’m pro competition. However a lot of people are deceived into thinking Epic is a competitor to Valve. They do not deliver similar levels of value and service.
Price competition is silly in digital marketplace, where you know any product can go on sale randomly at a very high discount. Thinking “I’ll buy it here now because it’s 30% cheaper, cool” sounds like a recipe for selling your loyalty, for cheap. Though in reality it would never really be 30%, so you’re aiming to sell yourself even cheaper.
When I buy something, I don’t want to be stressed about whether or not it is available elsewhere cheaper. The only case where I think price parity is meaningless is worldwide, but that’s only because regional pricing should be a thing, so that’s a different matter.
Price parity is pro consumer. This is what consumer cares about. What they shouldn’t care about is developers’ revenue split because it doesn’t affect them.
No one would be selling on Epic for a lower “discount-like” price, even if it would be allowed. This notion was never about “hey dev, get your users a cheaper price”, it was always about “hey dev, get yourself more revenue if you choose our platform” (a lie too though since Epic is simply not a good selling platform). Else, you would have seen cheaper games amongst those Epic exclusives that never hit other stores.
Easy. On EGS most games don’t sell at all, so 0% of $0 is still $0. They get most of their money from Fortnite.
Logically it should be perfectly fine to install authenticator app on a personal device, if that suits the user. 2FA adds security to the password, but the password itself is not meant to be known by anyone else, including any other employee or any other company owned device.
Also, you can enroll mobile devices to Intune and have the authenticator app installed before the employee receives it.
Chromium as CFE I mean, not the browser. It consumes RAM and even CPU at all times, and Steam doesn’t work without it.
Not relying on CFE should been considered even more critical for handheld devices, as switching to more native solutions will save the battery time.
About that RAM argument, Steam includes Chromium that can consume up to 1.5 or even 2 GB for some people depending on circumstances (I checked myself when I had the Deck, it used 1.5 in desktop mode). I assume the OS on Switch is much more optimized. I wish Valve switched to something else, something more native.
Then Oblivion Remastered 2 since the current one will be outdated by that time.
I also facepalm often when that guy writes stuff.
Flowers look exactly like sakura. But yes it’s strange to see the flowers that low.
The tree at the background has the same flowers, and it’s also sakura.
Last I checked, JPEG XL takes a lot of time and resources to encode (create) an image, if you actually want it to be far more optimized than JPEG.
Sharing a document in Google docs means sharing a link and in many cases with read-only access.