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Joined 2 years ago
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Cake day: June 30th, 2023

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  • That sounds like a “look someone managed to pull that off so it’s definitely possible” argument. In other words “you can enter the collectable creatures scene by spending that amount of effort”. And it shouldn’t be that way. The price in effort shouldn’t be that high.

    Actually, it should be the customers who decide if your product is worth the effort of playing it. There are a lot of rehashed games in various genres (e.g. horrors, walking simulators) and wee see no issue with them even though they are using exactly same mechanics, or sometimes even assets. What matters is users’ reception. If users think your product is worth it - it means you spent enough effort already. If your product would be a low effort creation users wouldn’t spend money on it in the first place.

    I’m sure if Cassette Beasts could accumulate that kind of playerbase and profits, Nintendo would’ve sued them too.








  • Price parity is pro consumer. This is what consumer cares about. What they shouldn’t care about is developers’ revenue split because it doesn’t affect them.

    No one would be selling on Epic for a lower “discount-like” price, even if it would be allowed. This notion was never about “hey dev, get your users a cheaper price”, it was always about “hey dev, get yourself more revenue if you choose our platform” (a lie too though since Epic is simply not a good selling platform). Else, you would have seen cheaper games amongst those Epic exclusives that never hit other stores.



  • Logically it should be perfectly fine to install authenticator app on a personal device, if that suits the user. 2FA adds security to the password, but the password itself is not meant to be known by anyone else, including any other employee or any other company owned device.

    Also, you can enroll mobile devices to Intune and have the authenticator app installed before the employee receives it.