

Are there any updates on this yet? I’d really like to see more information as you move forward.
Old school RPG guy, 59, in Florida US. Traveller, Hero, Cyberpunk, Action! System, and about a hundred others.
Are there any updates on this yet? I’d really like to see more information as you move forward.
Just a few ideas. First of all, I think using Pirates of Drinax is an excellent idea because it’s a great sandbox. Second, I think it’s a great opportunity to collaboratively run your game between the three of you. You can say, “I want to do this.” One of your friends can say, “I want to do that,” and somebody else can say, “I want to do that.” Using those three things, you can build a concept. I’m really interested to hear regular updates, Maybe even a blog that each of you writes an entry into in sequence; so you write the first, the second person writes the second, the third person writes the third, so that we can really get a multiple perspective view of what’s going on and how it works. Also consider documenting by either audio recording or YouTube video or something so that you guys can reference it when you’re in the next session. Definitely record keeping is gonna be a big part of this.
Well, to start out with, Traveler was the second game I ever played in 1977, just a few weeks after I started playing Dungeons & Dragons. I think the pulpy goodness and the references to the Age of Sail give a really great roleplaying environment. Traveller really created the concept of the big story arc within the game, and the lifepath system. Both really give you a lot of information that you can use to create a fun character. Combat is pretty deadly and I think that helps encourage role-playing. There are some anachronisms and things that don’t really make sense in a modern context. However, I think you can really leave those if the rest of this setting makes sense to you.
Can’t wait to hear it.
What do you think are the most important things to have as auxiliary systems on battle draft?
If you’re not interested in the product, that’s one thing but this isn’t something that they’re printing 5 million copies of. This is a prestige format book on a niche in industry. I personally paid upwards of $150 for a single history text, so I don’t know what you’re talking about. Not all books are the same.
Definitely NOT outrageous. $20 in 1982 is equivalent to $66 now. SOURCE. (The purchasing power of the US dollar is a third of what it was in 1982.) I have a copy of the book on my desk and it is incredibly well researched and printd and bound on good quality paper with excellent art in four colors. Look at Shannon’s other work on RPG history and you will see some fantastic work.
VTM illustrates all of the pros and cons of the Storyteller milieu. It is still the game that people talk about, even more than WoD.
Shannon’s work on game history is stellar. I ordered it immediately upon publication and it sits proudly on my coffee table.
I’d definitely study the evolution of the hobby using books like The Elusive Shift (Petersen), Role-Playing Game Studies: Transmedia Foundations (Deterding, Zagal) and Designers & Dragons: A History of the Roleplaying Game Industry (Appelcline). Once the students had a grounding in the history I would suggest a unit on Dice and Probability, the Mechanics and influence on settings.
Sorry, yes, terms are considered ten years IMTU.
Yes, 2013, 2020, and RED are. I am not certain about 3e as I wasn’t a contributor.
Just curious, as a former 2020 freelancer I occasionally check in.
Why just RED? Why not a wider group?
genuinely overpriced.
I have never met a dice-pool mechanic I didn’t dislike or despise. What makes your compelling?
It does add a certain visual flair, however. Thanx!
It is much faster than a GM fiat.
Great to hear, and thanx for the free setting. I’d love some discussions of the 2d6 mechanics, probability, and how that can affect play. I like all the discussions: crunchy (system), shiny (look and style), and fluffy (trappings and tech).
Fuck Hasbro