I take my shitposts very seriously.

  • 47 Posts
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Joined 3 years ago
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Cake day: June 24th, 2023

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  • “You are absolutely right, ma’am. I understand why my spilling your drink in your lap has caused you some distress, and I truly sympathize with your son’s concussion from the blunt impact caused by my reckless flailing to fix my previous mistake. Please listen to this advertisement while another attendant comes to assist you.”





  • My hypothesis:

    • Someone in Epstein’s circle had to be the IT guy.
    • That IT guy wanted to have the Bash documentation locally (which is sensible, I do too).
    • A discovery subpoena might request “all documents referencing (something)”, which boils down to an extremely loose string search, and the documents’ relevance to the case are determined later.
    • The Bash documentation was caught by the algorithm because it contained some word they were searching for.

    For all we know, the lawyers might’ve been looking for the word “child” and the algorithm found “child processes”.




  • The lesson should have been learned when Lawbreakers died: you can’t release a game that is just “good” into a saturated ecosystem and expect it to succeed. When a game has to compete with six others in the same genre, especially deeply enfranchised titles like Apex or Forkknife, it must be exceptional. Highguard falls well short of that. It’s the most average, design-by-committee, risk-averse, trend chasing, white bread, picket fence product I’ve played in a long time. It’s a glass of lukewarm tap water. It’s unsalted butter on toast. And that’s before Keighley and studio management fucked up its marketing.

    If a game has to fail in order for some management type to finally engage that lump of tapioca pudding inside their cranium and let the game system designers create a better game, I won’t shed a tear for it. And if this is what the studio made up of alleged “industry veterans” can achieve, I won’t shed a tear for it either. We need better games, not more of them.