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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • Absolutely agree with the lack of use of metal. On the gaming front, I think noone cares about the API as much as people need a flaw to point out. Most developers use abstractions over it. What I think Apple really sucks so bad at is the app distribution aspect for macOS. Ironic given how well it is done on iOS! Given Baldur’s Gate 3 hype right now, Divinity Original Sins 2 would do with a real good marketing via emails, push notifications and engagement with the publisher to promote it more, right? But zilch. New games drop with 0 marketing despite notifications for hilariously ill-suited Apple Arcade games for macOS. Apple sucks at promotion of apps now. Thats it. No Man’s Sky is out for mac, so where do I get it? Steam but not macOS? What? It was a feature in your keynote for consumers and developers a year ago LoL

    For AI-ML, this is tough to answer because Apple just isn’t as present in the Python ecosystem as can be and hence provides libraries for others to build upon. That has worked out best for users IMHO as it’s very tough to compete with nvidia on the API front.




  • In my interests, the M series GPU has been revolutionary. The sheer raw memory at its price point with its bandwidth allows folks to run LLM’s and diffusion models on their own laptops! Metal isn’t an issue as its a delight to work with unlike Vulkan which has had 0 impact on ML and is barely present in gaming compared to other modern API’s (same could be said for Metal but Metal is actually really popular for ML compared to Vk)

    Given you show an interest in ML I do wonder why so dismissive of the resources available. Metal is a great API compared to all other others. It has an amazing toolset available for it. Games not adopting it isn’t as much a API design flaw as it is an incentives one.