• 1 Post
  • 321 Comments
Joined 1 year ago
cake
Cake day: June 26th, 2023

help-circle


  • Take 30 seconds to at least glance at the article the other user posted. It’s not just myself, there are plenty of very interested physicists who also find the unprovability of the one-way speed of light interesting.

    I’m also not sure what your point about orange is supposed to be. Are you suggesting that there is a particular spectra of light that we cannot test?

    My reason for being interested isn’t just that I think it’s “cool”. I think it’s fascinating that a fundamental underpinning of physics has such a gap in its experimental verifiability.











  • .NET (not .NET Framework) is cross platform and can be compiled into native binaries on a variety of platforms. There is however the wrinkle of not all the libraries within .NET being supported on all platforms. Most notably, everything involving a graphical UI is Windows only.

    The most well known cross platform .NET project you probably have heard about is Jellyfin.



  • Hell, current plant-based alternatives would be doing great too if they weren’t inexplicably more expensive. Impossible Meat has a lower environmental impact and requires fewer resources to make than beef? Great! Why does it cost more then? I’m not even vegetarian but I’d happily switch to fake burgers if they weren’t double the price.



  • It’s not really laziness. Storing as JSON solves or prevents a lot of problems you could run into with something bespoke and “optimally packed”, you just have the tradeoff of needing more storage for it. Even then, the increased storage can be largely mitigated with compression. JSON compresses very well.

    The problem is usually what they’re storing, not how they’re storing it. For example, The Witcher (first one) has ~20MB save files. These are mostly a bespoke packed binary format, but contain things like raw strings of descriptions in multiple localisations for items being carried, and complete descriptors of game quests. Things that should just be ID values that point to that data in the game files. It also leads with like… 13KB of zero-padding for some reason.