Available on Linux and Windows (and developed on Linux!)

It was honestly so fun to develop using this engine, it’s so lean compared to something like Unity

  • unexposedhazard
    link
    fedilink
    arrow-up
    4
    ·
    edit-2
    4 months ago

    I really like the sounds and chill background music :) Also CAT!

    Here are some issues i noticed, hope it doesnt come off as harsh.

    Input

    • Either controller only or have proper info for both, for example it only says “Hold A to contine”. It should be easy enough to just add a toggle into the settings to switch out the strings for mouse and keyboard ones.
    • The time for upgrade info to pop up feels really long/sluggish

    General

    • I thought the stool was a reward thing. Maybe differentiate rewards from costs by color coding the labels
    • Time freeze when kicking is a bit strong/long, feels like the game freezes
    • Table blocks walking from the upgrade button directly into the upgrade
    • Because of the previous one and fairly slidy movement, its easy to accidentally walk into the reroll dice
    • How does the wave progression work? Are there supposed to be more and more mice? Sometimes there are lots even in early waves and sometimes almost none. I might just suck but i still havent been able to get to 70$ to be able to buy any fish at wave 21.

    Upgrades

    • Cheese feels like a punishment sometimes because it forces mice to walk through the middle
    • Is the web supposed to also slow the player?
    • What is supposed to happen with empty cat robots? They are kinda just standing there meowing. Can you recharge them or do they die or just stay there inanimate?
    • TheLongPrice@lemmy.oneOP
      link
      fedilink
      arrow-up
      1
      ·
      4 months ago

      The feedback is very appreciated! I’m collecting a list of things for future patches.

      For the difficulty, I definitely skewed towards more difficult because it’s an arcade style game. There’s always a base of 6 mice per wave, but each power up you purchase adds a mouse to the next wave. The idea is that you can either be really good at bouncing, or you make good use of power ups to be able to reach $70. If you can earn enough to get one power up in a wave, try using that to help start snowballing to higher moneys in subsequent waves