As we can see, there is a small performance hit with NVIDIA App. However, it’s nowhere close to what has been reported. On our PC system, it’s around 4-6%. And that’s mostly in CPU-bound areas. For instance, in Indiana Jones which is a GPU-bound game with Path Tracing, there isn’t any performance hit at all.
Ridiculous that this was even a discussion.
NVIDIA bad and all that, but people are running the overlay, Shadowplay, filters, and whatnot and are shocked, that their performance is lower.
Yeah I thought the same, of course this all costs performance.
it’s like people who complain they paid for 1gb up/down, but only get 950mbps at speedtest.net. of course some of it is lost in translation and data routing and hardware usage. every link between you and the end is going to reduce speed a bit.
your 250hp engine loses some where the wheels touch the asphalt too.