There’s a back buffer run by the CPU where it can render another frame in the background and pass it to the GPU so it doesn’t have to wait for the primary buffer every time, giving higher frame rates, and also makes odd frame rates work better so you aren’t restricted to just 30/60 etc. Reduces tearing, but might introduce input lag where you’re dragging a window but the cursor doesn’t follow the drag.
Thanks. For normal desktop usage this sounds great (for games the input lag might be bad but that depends on whether there’s always input lag and how much), I’m curious what it’ll be like in practice.
What’s the big deal with triple buffering anyway? Like, what exactly is it and what does it solve?
There’s a back buffer run by the CPU where it can render another frame in the background and pass it to the GPU so it doesn’t have to wait for the primary buffer every time, giving higher frame rates, and also makes odd frame rates work better so you aren’t restricted to just 30/60 etc. Reduces tearing, but might introduce input lag where you’re dragging a window but the cursor doesn’t follow the drag.
Thanks. For normal desktop usage this sounds great (for games the input lag might be bad but that depends on whether there’s always input lag and how much), I’m curious what it’ll be like in practice.
It made animations smoother on my desktop is all I know about it.