And rmvb files were all the rage. Those sweet video files with only 32MB… Peak compression. What the world was before h264 and before youtube existed was amazing.
Bink videos were the hot shit for games for a while, and RAD Game Tools started a whole era of standardization for multimedia processes that culminated in DirectX. With computing power increasing along with the market share of PCs, using standardized libraries for audio & video drivers became the sensible thing to do. Previously you had games programmers eking out every iota of performance by fine tuning that stuff at an assembly level (the Origin games with their memory managers and Chris Sawyer’s amazing if kind of insane feat in creating Transport Tycoon come to mind).
Ohhh yeah, the golden age, xvid, divx, mp3, wmv, rmvb, quicktime videos, installing codec packs in windows…
I have a cd somewhere with the second matrix movie in 2 parts with a shitty resolution full of pixels and barely able to see with a magnifying glass, but watched it like that.
My computer’s mobo was so shitty, it played .midi files badly. I was shocked when I went to a mate’s and the same midis sounded like the song they’re actually supposed to be.
I put mine in a .zip file and renamed the file extension to .dll and stuck it in the system32 folder haha. Hide file extensions when done and make the file hidden. Blammo!
i witnessed the creation of the mp3 format!
RealAudio
oh yeah that piece of crap i haven’t missed ^^
There was nothing at all wrong with… <BUFFERING>
I could hear the pixels…
It was better than WAV; a nice bridge over to MP3.
.ra files taught me why proprietary is a bad word.
And rmvb files were all the rage. Those sweet video files with only 32MB… Peak compression. What the world was before h264 and before youtube existed was amazing.
Bink videos were the hot shit for games for a while, and RAD Game Tools started a whole era of standardization for multimedia processes that culminated in DirectX. With computing power increasing along with the market share of PCs, using standardized libraries for audio & video drivers became the sensible thing to do. Previously you had games programmers eking out every iota of performance by fine tuning that stuff at an assembly level (the Origin games with their memory managers and Chris Sawyer’s amazing if kind of insane feat in creating Transport Tycoon come to mind).
Don’t forget good ol DivX
Ohhh yeah, the golden age, xvid, divx, mp3, wmv, rmvb, quicktime videos, installing codec packs in windows…
I have a cd somewhere with the second matrix movie in 2 parts with a shitty resolution full of pixels and barely able to see with a magnifying glass, but watched it like that.
My computer’s mobo was so shitty, it played .midi files badly. I was shocked when I went to a mate’s and the same midis sounded like the song they’re actually supposed to be.
I bought a Gravis Ultrasound soundcard for its superior MIDI bank and management.
Once we got a Sound Blaster Audigy 4, I was soooo happy.
And then backing them onto zip disks. Good times.
Bro, Zip disks were for the porn you downloaded from WinMX.
Well, yes… In hidden folders cause I was a l33t h4kz0r in my youth. But that’s just between me and you.
I put mine in a .zip file and renamed the file extension to .dll and stuck it in the system32 folder haha. Hide file extensions when done and make the file hidden. Blammo!
Mod files
YES! I loved XM Tracker back in the days
Can you tell us anything about the professors?