• ColeSloth
    link
    fedilink
    English
    arrow-up
    3
    ·
    11 months ago

    I was thinking a program that would pull, create, and store all the shader cache of a game locally on the system.

      • ColeSloth
        link
        fedilink
        English
        arrow-up
        2
        ·
        11 months ago

        Magicland, I suppose. I guess it would need to spoof that it’s a steam os installed game in order to download the cache from valves server and then move the cache over to the appropriate folder for the game. I guess it would be a lot of work for each game, since the cache folder isn’t going to be named the same and in the same spot.

        • λλλ@programming.dev
          link
          fedilink
          English
          arrow-up
          1
          ·
          10 months ago

          Even then, the shaders for steam deck wouldn’t work on other devices with different GPU architecture. I think it might require the same CPU architure as well. But, I’m not confident on the second part.

          • ColeSloth
            link
            fedilink
            English
            arrow-up
            1
            ·
            10 months ago

            I wasn’t talking about other devices. Just the steam deck. If it’s a game bought through steam you get the pre-cache files. If it’s a game you’re playing on the SD, but was purchased/obtained outside of steam you can still play it but you won’t have the pre-cache files to use.