YouTube’s ‘Cycu1’ has shared an early graphics video comparison between the 2022 and 2023 demos of Starfield.

  • stormesp@kbin.social
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    1 year ago

    Ah, dsogaming never changes, a website that lives on shitty clickbait. Some of the shots in that video look even better on the 2023 but sure. Not to talk about all the things that looked way better on the last showcase than in last year trailer and are outright skipped lmao. Can some of the shots look worse? I guess, most of them just have a different lighting tho.

    • conciselyverbose@kbin.social
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      1 year ago

      I’m not even sure their hand picked “downgrade” that made it to the thumbnail is worse. The face is different, but it’s probably more realistic. I really doubt you’d see that much contrast in the real world in a helmet there. The rest of the outfit is a significant upgrade.

      • Clairvoidance@kbin.social
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        1 year ago

        I definitely prefer the more saturated colors but the pictures are entirely out of context to a point where you can’t really judge

        • conciselyverbose@kbin.social
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          1 year ago

          I like the way the metals pop in the newer version, and the materials of the equipment moved from shiny plastic to some kind of actual fabric based gear. I tend to go pretty vibrant when I can manage it editing my personal pictures, so I understand the appeal of a punchy look, but it takes pretty careful calibration to keep it from looking really fake in motion. Having a variety of materials is what allows the really flashy stuff to pop. If everything is shiny it loses its appeal fast.

          I do find the more contrasty face more appealing, but behind a helmet I don’t think it’s realistic. The other faces that aren’t covered look like they have more depth, but the difference in their prime example is all about the helmet diffusing some light.

  • 1bluepixel@kbin.social
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    1 year ago

    I don’t know why this is still a surprise. Very early presentations are at best an incomplete game running on souped-up machines, at worst faked vision demos. By the time you build in all the systems that have to run concurrently and factor in platform limitations, the final game is gonna look different and most likely a bit worse.

  • Jarmer@kbin.social
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    1 year ago

    I’m just hoping for proper ultra wide support on release! Creation engine has never had it and they’re still using that dinosaur of an engine, so … hopefully they’ve looked at some of the mods and baked it in.

      • Kaldo@kbin.social
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        1 year ago

        They will never change the engine, they put decades of work into this one and no other engine can compete when it comes to this type of sandbox moddable games. The best we can hope is they are making meaningful upgrades to it but even from the trailers you can immediately recognize bethesda combat and animations when NPCs start moving.

      • MetricExpansion@kbin.social
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        1 year ago

        I am in a Skyrim DLL modding discord that has pored over any footage of development tools. They have noticed that BGS are using a version of the Creation Kit for developing the game, so I think it’s basically guaranteed that it’s a version of the Creation Engine.

        • Soziele@kbin.social
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          1 year ago

          That was never really in question. They confirmed it was an upgraded version of the Creation Engine a long time ago. The real question is if they actually took the time to fix the engine issues or if modders will have to do it all over again.

    • FuzzyHusky48@kbin.social
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      1 year ago

      I’m hopeful it will since 76 does. I know that’s not BGS necessarily, but it does run on a modified Creation engine.

  • NightDoctor@kbin.social
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    1 year ago

    I mean, some of this could just be down to changed lighting, in some cases, the new version looks better I think. But yeah, since it’s supposed to run at 30fps on consoles, I’m guessing they’ve had to make downgrades.

  • LiveLaughLoveRevenge@kbin.social
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    1 year ago

    I’d think this this is par for the course for games that will release on consoles.

    They start by showing what they’re working on based on how good they can make it, then as they develop further and tune for performance to help it run on consoles and lower spec PCs.

    If there was a huge difference between final trailers and what consumers first booted up on their PCs then that would be wrong - but we can’t expect early trailers to always be a set in stone promise for the final product.

  • majorgator13@kbin.social
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    1 year ago

    eh… kinda expected. Hopefully as long the sacrifice helps gameplay and stability it wont be a complete disaster like recent releases

  • exohuman@kbin.social
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    1 year ago

    It’s going to look both better and worse as they optimize it to run smoothly. Sometimes in that process you have to downgrade graphics. I would rather have the game run at the advertised 30fps smoothly than have it look great but chug.

  • EnigmaNL@kbin.social
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    1 year ago

    I’m just hoping the modding scene will be able to fix any problems that pop up with the game, as with all previous Bethesda releases using the Creation Engine.

    • epyon22@lemmy.one
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      1 year ago

      Huh I always figured the engine for oblivion was the same backbone they’ve been using. Physics and other things seemed relatively unchanged or minor improvements. I’ve been wondering why they haven’t re-wrote it yet. But then again they consistently make great games why invest that much.

      • EnigmaNL@kbin.social
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        1 year ago

        The Creation Engine is based on the Gamebryo engine that was used for Oblivion and Morrowind (though it was called NetImmerse at that time). That’s why all Elder Scrolls (Morrowind and later) and Fallout (3 and later) games share the same quirks and general jankyness.