Any games, module, intersting experiments?
Two games I really really to run right now.
One is Lancer. As much as I love fantasy games, the sci-fi setting looks like a nice change and battlemechs are cool. The character creation and levelling mechanics are interesting and I like the way you can reconfigure your setup so easily.
The other is the fantasy TTRPG I’m writing myself. Its current working title is Saga, and it’s loosely inspired by ideas from D&D, Lancer, Fate, and my own experiments in game design. The aim is something more structured than Fate but more story-focused than D&D where non-combat challenges are given more emphasis and mechanical support.
Lancer is awesome to run I ran their intro group from my friends we loved it
Homebrew World, a hack of Dungeon World. It is also the core system of the upcoming and highly anticipated Stonetop.
Lacking the time and the players at the moment though.
I was involved for a short playtest of Stonetop, but wasn’t impress with the mechanics of the game. It claims it is a game about your community but, once again, there is no real mechanics for it. Playing as the Judge (?!?) playbook the best social mechanic I had for a problem in the community was to declare it Anathema and hit it with the hammer for +1d6 damage…
I wish there was some more focus on the actual personal nteractions and community side. But it was my impression that is again a bait and switch game. It claims is about building a community but doesn’t really offer much in regards to interacting with said community. My feeling for the intended gameplay was that it wants you to go into the forest, fight things, get loot and then spend it to buy something for the town. But that short last bit is not exactly a big part of the gameplay, so calling it the focus is a bit bait-and-switchy imo.
I suspect the same thus Homebrew World feels good enough. It improves some aspects of Dungeon World.
Beyond the Wall is similar. I consider it more like a different character generation for D&D but not really a new game. The village is actually optional and there are no mechanics.
I’m looking forward to running my own fantasy setting I’ve been dreaming up, and Knave 2e looks like it should cover my system needs. Until I get the physical book from the kickstarter, I’ll be working on world building. I don’t have anything to show off here yet.
Games: I recently purchased a set of Genesys dice. I’d like to use them someday.
Modules: On my shelf, I have a copy of “Odyssey of the Dragonlords” just waiting to be used. However, my bestie is a big fan of greek myth, so I need to make sure she’d be able to play it with me or it’d just feel mean.
Modules (Part 2): I’ve recently gotten into writing my own adventures, and have a pair of murder mysteries almost ready to go. I’m not sure if they’re well-made or not, but there’s really only one way to find out.
We played a few improvised sessions (using web roller). I liked how the dice work but you need to have players willing to chip in from time to time. When you just wanted to test if anyone in the room noticed the sneaking PC and they come up with (after the result math) a despair and three advances, you might sometimes need their help with what the last two advances mean.
I have their L5R starter set and dice. One day…
I am personally keep thinking about The Halls of Arden Vul, seems like an awesome thing to run. But I have to admit it’s a bit intimidating due to size and complexity and I can’t, for the life of me, decide what system to run it with. But it’s been there brewing at the back of my head for almost two years now…
I’ve always loved Shadowrun but I’m afraid of the rules. And I don’t have players.
There are many different rulesets more and less official to run it. Find one you like and go ahead
I want to run some classic stuff like Temple of Elemental Evil and Ravenloft. Those are probably my two favorite adventures from my youth.
I want to run Ultraviolet Grasslands, especially now that 2e is out. I can’t justify dropping $80 for the box set though.
I don’t do pdfs for games more than a few dozen pages.
I’m afraid I’d be unable to handle the setting. It’s very cool, but even unhinged needs some sensible hinges to work, I think
Fantasy age
Hot Spring Island its just so interesting.
Worlds without Number, I love the way rules and spells are described using natural language.
Man I really want to run a Blades in the Dark Game! Mine would take place a little further in the future when a never ending winter occurs and the plays have to navigate Dosvol as it slow gets enveloped by ice and snow and maybe find a way to stop it ;). It would be heavily inspired by Frostpunk with a massive heat generator in Brightstone and smaller steam cores placed throughout most of the districts.
I really want to run Alien RPG. Specifically the cinematic scenarios. I really like the concept of everyone having they’re own agenda and sometimes having to work against each other. Unfortunately I don’t have many interested friends so it’s hard getting to the table.
Someday I want to try running Pathfinder (2e) but I’ve never really run anything before so it’s a bit intimidating. Right now my group is playing 5e but I’m hoping they’ll humor me and let me do a one shot sometime.
My DM recently ran the Beginner Box for our group.
Was a lot of fun, and is specifically geared at learning the rules.
We messed it up and botched a few things here and there trying to push the rules, but went in with the zero consequences mindset and had a blast.
Hope you get to run it soon!
Edit: I also highly recommend this character builder if you’re going to use R20 to run Pathfinder — R20s charactermancer was a bit limiting, at least when we played ~3-4 months ago.
fantasy age and ninja crusade
SLA Industries 2nd Ed
Mage: the Ascension (with heavy modification to rules and setting)