I wish all games would just let you save whenever you want to! Why is using checkpoints and auto saves so common?
At least add a quit and save option if you want to avoid save scumming.
These days I just want to be able to squeeze in some gaming whenever I can even if it’s just quick sessions. That’s annoyingly hard in games that won’t let you save.
I wonder what the reason for this is?
I have to agree with this, for certain games limiting the saves is the correct answer honestly.
Something like the Fear and Hunger series wouldn’t work as well with unlimited saves anywhere because a large part of the appeal is to have to struggle and power through horrible conditions, that would be lost if you could reload every time one of your pals got their arm cut off in a fight and stuff like that
This just reads to me as an excuse for people with no self control to ruin the experience for others. I you want to limit saves, no one is making you use a quick save feature but yourself.
The medium is full of design decisions that measurably saved players from ruining their own good time.
For a well adjusted person that seems absolutely, ludicrously stupid.
I will avoid or return any game that doesn’t respect my agency as a human being. I don’t need external systems to limit me because I’m not a mental toddler and I understand how to have fun.
That’s the reason for a lot of gameplay design decisions these days.
Players have zero self-discipline so developers need to adjust their games so that players don’t optimize the fun out of them.
I understand limiting saves to avoid savescumming. Not allowing you to save and quit whenever you want in Funger makes no sense though. I quickly installed a mod for Termina to suspend and resume the game because it’s ridiculous to have to play 3+ hours straight before being allowed to close the game.