I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I suppose some games could be an acquired taste, but usually the need to invest time before you can have any fun is just bad game design.
E.g. every single MMO
Time sinks in MMOs at least give you something to show off to other players. Doing this stuff in single player is the worst.