In a message sent to staff when the job cuts were announced, Spencer said the decision was taken after Microsoft and Activision’s leadership teams “set priorities, identified areas of overlap, and ensured that we’re all aligned on the best opportunities for growth”.

Reflecting on the layoffs in a new interview with Polygon, Spencer said a lack of industry growth was forcing publicly traded companies across the industry to cut costs.

  • AlexWIWA@lemmy.ml
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    3 months ago

    And that most AAA games aren’t worth buying for the past ten years. Good games aren’t having any issues other than server costs