If you work alone did you ever think about working together with others and if so why aren’t you doing so now?

  • ActionScripter@lemmy.ml
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    Started off solo, then added a group of about 4 other devs when my project took off. Now we have a company of 4 and hire contractors to help out. It’s been a wild ride.

  • Skelectus@suppo.fi
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    I once found someone interested in starting a project together but he lost interest within a week.

    • TeaHands@lemmy.worldM
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      This happened to me the one time I tried to find a team for a jam lol, you’re not alone.

  • wispikat@beehaw.org
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Alone, although I’ve been wanting to attempt a game jam collaboratively with someone else. Feel like I would learn a lot that way

    • TeaHands@lemmy.worldM
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      What sort of game do you generally like to make? I’m making notes of who to pester next time an interesting jam opportunity comes up lol, would love to try working in a small team for once!

  • mcoorlim@lemm.ee
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Solo currently. I do some freelance narrative design consultancy on the side, and I’d rather find something full-time and long term.

  • I, Mekon@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    On game jams, on my own. At work, in a huge team - over 700 now. Of course, I’m in a much smaller team overall, around 7 of us.

  • Nina@crystals.rest
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    It’s been a bit, but when doing game jams I shuffled working alone and working as a team. It seems duos are the best options for me, but solo is okay. It’s just solo I get a little bit bogged down into doing the art and making it look nice instead of letting things be ugly first. If I’m working with an artist, things seem to go smoother because I can work on programming. 3 - 4 people on a very small game is too much, but obviously this is just jams and not something larger.

    • TeaHands@lemmy.worldM
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      Duo does seem like the perfect way to go. Just gotta find someone who wants to duo with me now 😢

      • Nina@crystals.rest
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        If you find a jam (there’s a fedi jam somewhere) you can always make a looking from group post! I think, not sure about this community exactly.

          • Nina@crystals.rest
            link
            fedilink
            English
            arrow-up
            2
            ·
            1 year ago

            I followed a lot of gamedev subs and also have my own so I’m going to confuse where I am, heh.

            • TeaHands@lemmy.worldM
              link
              fedilink
              English
              arrow-up
              1
              ·
              1 year ago

              I subbed to all of them but haven’t seen much action other than in this one. Still, gonna keep playing all sides so I always come out on top lol

              • Nina@crystals.rest
                link
                fedilink
                English
                arrow-up
                2
                ·
                1 year ago

                Yeah! They don’t have to compete, they can all have their little different ways of doing things. Should probably crosspost more, I will try and do that when I can.

  • Hexorg@beehaw.org
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    1 year ago

    Everyone(Who is not a professional game dev yet) has their own projects because they feel more control and freedom working on their own project. As a result we all have 30 unfinished projects and that’s it.

    • Magusbear@lemmy.mlOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Well said. I think it’s also hard to find people (or even one person) that has a similar skill level as you and is someone who you can work well with. Like, I am absolutely open to working with someone but I’d want them to be similarly skilled (or unskilled however you want to look at it) as me and I want to like them as a person as well. Otherwise it’ll feel too much like work.

  • Queen Of Squiggles@lemmy.one
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    I typically work alone just because it’s most convenient. I have a moderately unorthodox way of going about development so burdening others with that weird cycle feels almost cruel.

    I do like the idea of teaming up, especially for game jams. I just have to actually do that some day

    • NoxiousPluK@lemmy.blahaj.zoneM
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      Same here. Also the self-taught nature of my skills probably makes me do many things the wrong way, and I don’t wish that kind of scrutiny on myself :D

      I will also often take long breaks from projects but usually come back to them eventually. And that is much harder to do when not alone.

    • Magusbear@lemmy.mlOP
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      Sounds like me as well haha. Then comes scheduling and committing to putting in the time or not doing anything and possibly annoying the other person (especially if you don’t know them that well yet).

      Me too. One of these days…