I use Spectacle (takes the screenshot and has some basic drawing tools built in. It comes as default on KDE, so IDK how well it works outside of KDE
Moved to @QueenOfSquiggles@lemmy.blahaj.zone
I use Spectacle (takes the screenshot and has some basic drawing tools built in. It comes as default on KDE, so IDK how well it works outside of KDE
Do you mind if I share a link to here for my followers in the microblogging space? This is the only Godot community I can access from Jerboa so I’d enjoy a bit more traction here
I’ve been using Manjaro and having a pretty good time. I mainly use it because I like the idea of Arch, but not the time investment needed to get everything set up how I like it. I originally moved over because I wasn’t happy with Ubuntu putting ads in the terminal when updating through apt.
You forgot an amazing reason to use NewPipe: Subscription Groups. You can assign different subscriptions to different groups and view a subs feed of that particular group. So I’d have a group for game dev and stuff, and another for media criticism, etc. Awesome stuff!!
I love this! Maybe when I’ve got the spare money I’ll even do something like it as well (probably with caffeine though)
It took me an embarrassingly long time to see any words at all
Thanks a lot! And yeah I am using Godot.
I’m glad you enjoyed it! That start menu is one of the parts I get kinda lazy on. I usually wait until the entire game is done before starting to make it look good. So get used to it I guess!
You’re very welcome! When I used Unity I used Scriptable Objects for everything. So when I moved to Godot that was one of the first things I looked for. Best of luck on your journey!
I’m familiar with Toki Pona, but like with conlang I only have a cursory interest in it. Not to dissuade the creation of community. I’m hoping by commenting on this, your post can find some more people who will be interested. Best of luck!
Why hello I am literally just making this comment so more people see the post. My favourite thing about Fedi is how engagement works entirely different from proprietary social media. People make the Fediverse work, people being people make it such a lovely place!!
I’m bi-ace <3
Optionally pronounced like an Italian word.
I typically work alone just because it’s most convenient. I have a moderately unorthodox way of going about development so burdening others with that weird cycle feels almost cruel.
I do like the idea of teaming up, especially for game jams. I just have to actually do that some day
Well I’m an addict to Fedi so you can follow me on my CalcKey, @queenofsquiggles@blahaj.zone. That’s probably the best bet to hear about news and stuff. Just warning that I also post personal stuff so that’s a thing
Thanks for the resource!
Thanks for the advice! I think the beginner box sounds like my speed. My intro to TTRPGs was a 5th level adventure in 5e so actually easing into the system sounds wonderful!
I’m going on Coursera, there’s one made by IBM and it’s like $50 per month (USD). I’m assuming if it’s IBM it’s gonna be at least decent
I’m glad I could help out! If you wanna check out more of Godot’s awesome features the official docs are really great! It has gdscript and C# examples all over so it’s really helpful
I’d highly recommend trying Godot 4 Mono then, which uses dotnet 6 (they’re slowly working on 7 support too). A lot of community resources say C# is bad for Godot but in my experience it’s super great. Especially since you can set up some csproj files for compiling independent chunks of your code, which is really helpful on bigger projects
I’m fairly certain it isn’t, at least in the core engine. The dev team works really hard to make sure every feature going into core is:
Things like eye tracking are more likely to be done in add-ons, GDExtension, and the like. You’d have better luck looking for an addon or C++ library that could get integrated